Supermodel/Src/Graphics
2022-10-03 17:59:59 -07:00
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Legacy3D address review and move bit casts to new header 2022-10-03 17:59:59 -07:00
New3D address review and move bit casts to new header 2022-10-03 17:59:59 -07:00
IRender3D.h Smooth texture repeat makes no sense for alpha/contour textures with pixel dilate. HW seems to treat them as non smooth anyway. Also implement some line of sight stuff, used by Scud. Really need to check the threading/synchronisation of the register reads but it basically works. 2018-10-19 20:59:46 +00:00
Render2D.cpp add comment 2022-07-18 21:43:13 +02:00
Render2D.h Update glew version 2020-07-31 19:18:51 +00:00
Shader.cpp fix some real errors (Model3,InputSystem), minor errors (SCSP,SDL/Main) and some performance warnings 2022-07-11 17:43:59 +02:00
Shader.h missed 2 changed files with last commit 2022-07-11 18:27:44 +02:00
Shaders2D.h Rewrote 2D renderer and fixed 2D layer priorities, stencil mask clipping (Scud Race 'ROLLING START'), and cleaned up code. Unfortunately, the new code is about 50% slower, mostly due to the need to perform stencil clipping after scrolling. 2016-05-07 21:54:03 +00:00