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![]() - Model LUT now capable of differentiating between texture offset states (linked list of different texture offsets for each model address). - Removed texOffset uniform attribute from vertex shader -- no longer needed. |
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.. | ||
DIR.txt | ||
Fragment.glsl | ||
Fragment2D.glsl | ||
Fragment_Flat.glsl | ||
Fragment_NoSpotlight.glsl | ||
Vertex.glsl | ||
Vertex2D.glsl |