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ddd6fa92ef
- CSoundBoard is not derived from CBus. - Optimized sound board memory handlers (now using switch statements). - Added DSB emulation (based on R. Belmont's M1 source code). - Improved ROM loading: only unique ROMs (those not shared amongst games) are used to identify games. The ROM loader will no longer get confused as easily. - General cleanup here and there, removed unused Render.h file.
11 lines
318 B
C
11 lines
318 B
C
/* this file is a part of amp software, (C) tomislav uzelac 1996,1997
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*/
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extern int ffwd(struct AUDIO_HEADER *header, int nframes);
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extern int rew(struct AUDIO_HEADER *header, int nframes);
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#ifdef POSITION
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int ffwd(struct AUDIO_HEADER *header, int nframes);
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int rew(struct AUDIO_HEADER *header, int nframes);
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#endif
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