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https://github.com/RetroDECK/Supermodel.git
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![]() - New JTAG emulation, moved into its own class, CJTAG - Removed game-specific sun clamp hacks from CNew3D (JTAG and Real3D emulation will call the appropriate method to configure this at run-time) - Removed JTAG from Real3D save state data and reused some of that space for new state variables having to do with the internal JTAG-based config as well as new frame timing state variables |
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.. | ||
Mat4.cpp | ||
Mat4.h | ||
Model.cpp | ||
Model.h | ||
New3D.cpp | ||
New3D.h | ||
Plane.h | ||
PolyHeader.cpp | ||
PolyHeader.h | ||
R3DData.h | ||
R3DFloat.cpp | ||
R3DFloat.h | ||
R3DScrollFog.cpp | ||
R3DScrollFog.h | ||
R3DShader.cpp | ||
R3DShader.h | ||
Texture.cpp | ||
Texture.h | ||
TextureSheet.cpp | ||
TextureSheet.h | ||
VBO.cpp | ||
VBO.h | ||
Vec.cpp | ||
Vec.h |