Supermodel/Src
2016-04-29 03:56:06 +00:00
..
CPU Created IEmulator interface, renamed CBus to IBus and CPCIDevice to IPCIDevice. Frames now rendered when emulator paused. 2016-04-10 03:42:41 +00:00
Debugger Debugger compilation fixed: CBus -> IBus 2016-04-11 03:39:19 +00:00
Graphics Legacy engine: preliminary per-vertex fixed shading. Only limited testing with LA Machineguns (appears to work), Sega Rally 2 (appears okay), and Scud Race (fixes expert course bridge but not other mis-colored polygons). 2016-04-29 03:56:06 +00:00
Inputs Hooked up Magical Truck Adventure controls 2016-04-13 03:28:04 +00:00
Model3 Added a debug option to load and render a single frame of graphics state from a save state file. Only available if compiled with DEBUG defined. Invoked using: -gfx-state=<file> on command line. 2016-04-24 17:06:14 +00:00
OSD read front buffer 2016-04-28 22:15:36 +00:00
Pkgs Fixing import mistake: moving source code to trunk/Src. 2011-04-24 01:19:40 +00:00
Sound Added front/rear speaker balance (actually the master/slave SCSP balance). Balance setting is stored in CSoundBoardConfig and can be set on the command line (-balance) or config file (Balance). Valid range is 100 (front speaker volume doubled, rear muted) to -100. The default is 0, both sets at full volume. Balance is applied in the SCSP core before overall sound and music volume settings. 2012-02-09 07:58:07 +00:00
Util make compilable with visual studio 2016-04-27 11:17:12 +00:00
BlockFile.cpp Whitespace, cstdint types 2016-04-02 21:32:28 +00:00
BlockFile.h Whitespace, cstdint types 2016-04-02 21:32:28 +00:00
Config.cpp Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00
Config.h CRender3D -> CLegacy3D 2016-03-21 23:22:26 +00:00
Games.cpp Hooked up Magical Truck Adventure controls 2016-04-13 03:28:04 +00:00
Games.h Hooked up Magical Truck Adventure controls 2016-04-13 03:28:04 +00:00
INIFile.cpp Update project to vs 2013. Clean compile warnings 2016-03-22 12:30:23 +00:00
INIFile.h Committing various small updates that have been hanging around in my source tree for a while now: 2012-07-15 21:04:46 +00:00
ROMLoad.cpp Added encryption keys, converted to cstdint types, fixed whitespace 2016-04-02 21:33:33 +00:00
ROMLoad.h Added encryption keys, converted to cstdint types, fixed whitespace 2016-04-02 21:33:33 +00:00
Supermodel.h Update Supermodel.h with graphics path and moved version string to separate header file 2016-03-21 23:20:32 +00:00
Version.h Update Supermodel.h with graphics path and moved version string to separate header file 2016-03-21 23:20:32 +00:00