Supermodel/Src/Graphics
Bart Trzynadlowski a033058deb - Texture offsets: models are now decoded for each individual texture offset state and texture coordinates are adjusted while generating the vertex data.
- Model LUT now capable of differentiating between texture offset states (linked list of different texture offsets for each model address).
- Removed texOffset uniform attribute from vertex shader -- no longer needed.
2011-07-21 08:12:16 +00:00
..
Shaders - Texture offsets: models are now decoded for each individual texture offset state and texture coordinates are adjusted while generating the vertex data. 2011-07-21 08:12:16 +00:00
Error.cpp Fixing import mistake: moving source code to trunk/Src. 2011-04-24 01:19:40 +00:00
Models.cpp - Texture offsets: models are now decoded for each individual texture offset state and texture coordinates are adjusted while generating the vertex data. 2011-07-21 08:12:16 +00:00
Render.h Fixing import mistake: moving source code to trunk/Src. 2011-04-24 01:19:40 +00:00
Render2D.cpp Added texture offsets. Vertex shader has been updated in Shaders/Vertex.glsl. 2011-07-04 20:53:37 +00:00
Render2D.h Added texture offsets. Vertex shader has been updated in Shaders/Vertex.glsl. 2011-07-04 20:53:37 +00:00
Render3D.cpp - Texture offsets: models are now decoded for each individual texture offset state and texture coordinates are adjusted while generating the vertex data. 2011-07-21 08:12:16 +00:00
Render3D.h - Texture offsets: models are now decoded for each individual texture offset state and texture coordinates are adjusted while generating the vertex data. 2011-07-21 08:12:16 +00:00
Shader.cpp Fixing import mistake: moving source code to trunk/Src. 2011-04-24 01:19:40 +00:00
Shader.h Fixing import mistake: moving source code to trunk/Src. 2011-04-24 01:19:40 +00:00
Shaders2D.h Fixing import mistake: moving source code to trunk/Src. 2011-04-24 01:19:40 +00:00
Shaders3D.h Fixing import mistake: moving source code to trunk/Src. 2011-04-24 01:19:40 +00:00