mirror of
https://github.com/RetroDECK/Supermodel.git
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112 lines
3.1 KiB
Makefile
112 lines
3.1 KiB
Makefile
##
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## Supermodel
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## A Sega Model 3 Arcade Emulator.
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## Copyright 2011-2017 Bart Trzynadlowski, Nik Henson, Ian Curtis
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##
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## This file is part of Supermodel.
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##
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## Supermodel is free software: you can redistribute it and/or modify it under
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## the terms of the GNU General Public License as published by the Free
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## Software Foundation, either version 3 of the License, or (at your option)
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## any later version.
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##
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## Supermodel is distributed in the hope that it will be useful, but WITHOUT
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## ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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## FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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## more details.
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##
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## You should have received a copy of the GNU General Public License along
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## with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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##
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#
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# Makefile.Win32
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#
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# Makefile for Windows systems using gcc and the standard Command Prompt.
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#
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# Set variables in the "Configuration" section as required by your system
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# configuration.
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#
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###############################################################################
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# Configuration
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#
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# Edit as necessary. Some users may need to edit the "Platform Configuration"
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# section as well, namely SDL_LIBS and PLATFORM_LIBS.
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###############################################################################
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#
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# Bitness of build ('32' or '64')
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#
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BITS = 64
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#
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# Path to SDL
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#
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SDL_INCLUDE_DIR = c:/tdm-gcc-64/include/SDL
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SDL_LIB_DIR = c:/tdm-gcc-64/lib
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#
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# Toolchain
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#
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CC = gcc
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CXX = g++
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LD = g++
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###############################################################################
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# Platform Configuration
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###############################################################################
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# Safety check: can be only '32' or '64' otherwise defaults to '64'
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ifneq ($(filter $(strip $(BITS)),32 64),$(strip $(BITS)))
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override BITS = 64
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endif
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#
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# Use Bash or Windows Prompt shell commands?
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#
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DELETE = rm -d -r -f
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ifeq ($(strip $(MSYSTEM)),)
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DELETE = rmdir /s /q
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endif
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#
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# SDL
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#
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#
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# (At least for SDL) The linked libs order is fundamental for a successful compiling!
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# https://stackoverflow.com/questions/24596596/sdl-doesnt-compile-in-native-enviroment
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# http://www.cplusplus.com/forum/beginner/110753/
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#
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SDL_LIBS = -lmingw32 -static-libgcc -static-libstdc++ -lSDLmain -lSDL -lm -luser32 -lgdi32 -lwinmm -ldxguid
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SDL_CFLAGS = -D_GNU_SOURCE=1 -Dmain=SDL_main
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#
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# MinGW/Windows-specific
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#
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PLATFORM_INCLUDE_DIR = $(SDL_INCLUDE_DIR)
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PLATFORM_LIB_DIR = $(SDL_LIB_DIR)
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PLATFORM_LIBS = -ldinput8 -lglu32 -lole32 -loleaut32 -lopengl32 -lwbemuuid -lws2_32 -lz
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PLATFORM_CFLAGS = $(SDL_CFLAGS) -DSUPERMODEL_WIN32 $(addprefix -I,$(sort $(PLATFORM_INCLUDE_DIR)))
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PLATFORM_LDFLAGS = -static -L$(sort $(PLATFORM_LIB_DIR)) $(SDL_LIBS) $(PLATFORM_LIBS)
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###############################################################################
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# Core Makefile
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###############################################################################
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PLATFORM_SRC_FILES = \
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Src/OSD/Windows/DirectInputSystem.cpp \
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Src/OSD/Windows/WinOutputs.cpp
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include Makefiles/Makefile.inc
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clean:
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$(SILENT)echo Cleaning up $(BIN_DIR) and $(OBJ_DIR)...
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$(SILENT)$(DELETE) $(BIN_DIR)
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$(SILENT)$(DELETE) $(OBJ_DIR)
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