mirror of
https://github.com/RetroDECK/Supermodel.git
synced 2024-11-23 14:15:40 +00:00
ddd6fa92ef
- CSoundBoard is not derived from CBus. - Optimized sound board memory handlers (now using switch statements). - Added DSB emulation (based on R. Belmont's M1 source code). - Improved ROM loading: only unique ROMs (those not shared amongst games) are used to identify games. The ROM loader will no longer get confused as easily. - General cleanup here and there, removed unused Render.h file.
64 lines
1.1 KiB
C
64 lines
1.1 KiB
C
/* this file is a part of amp software, (C) tomislav uzelac 1996,1997
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*/
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/* these should not be touched
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*/
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#define SYNCWORD 0xfff
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#ifndef TRUE
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#define TRUE 1
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#endif
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#ifndef FALSE
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#define FALSE 0
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#endif
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/* version
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*/
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#define MAJOR 0
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#define MINOR 7
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#define PATCH 6
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#define MAX(a,b) ((a) > (b) ? (a) : (b))
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#define MAX3(a,b,c) ((a) > (b) ? MAX(a, c) : MAX(b, c))
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#define MIN(a,b) ((a) < (b) ? (a) : (b))
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/* Debugging flags */
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struct debugFlags_t {
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int audio,args,buffer,buffer2,misc,misc2;
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};
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struct debugLookup_t {
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char *name; int *var;
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};
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extern struct debugFlags_t debugFlags;
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/* This is only here to keep all the debug stuff together */
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#ifdef AMP_UTIL
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struct debugLookup_t debugLookup[] = {
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{"audio", &debugFlags.audio},
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{"args", &debugFlags.args},
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{"buffer", &debugFlags.buffer},
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{"buffer2", &debugFlags.buffer2},
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{"misc", &debugFlags.misc},
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{"misc2", &debugFlags.misc2},
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{0,0}
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};
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#endif /* AMP_UTIL */
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extern struct debugLookup_t debugLookup[];
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#ifdef DEBUG
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#define DB(type,cmd) if (debugFlags.type) { cmd ; }
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#else
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#define DB(type,cmd)
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#endif
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#include "config.h"
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#include "proto.h"
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extern int AUDIO_BUFFER_SIZE;
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