Supermodel/Src/Model3
2022-02-05 00:52:34 +00:00
..
DriveBoard Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs. 2021-11-22 17:15:06 +00:00
53C810.cpp PowerPC IRQ line deassertion; DMA only fires interrupts when required 2021-11-28 01:11:11 +00:00
53C810.h PowerPC IRQ line deassertion; DMA only fires interrupts when required 2021-11-28 01:11:11 +00:00
53C810Disasm.cpp Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00
93C46.cpp Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs. 2021-11-22 17:15:06 +00:00
93C46.h Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs. 2021-11-22 17:15:06 +00:00
Crypto.cpp fix a few compile warnings 2018-01-25 21:07:22 +00:00
Crypto.h Encryption device emulation (thanks to MAME), fixed warnings in Model3.cpp, added a string formatter helper, and updated Win32 GCC Makefile. 2016-04-02 21:50:40 +00:00
DSB.cpp Increase MIDI FIFO buffer size for SCSP; should prevent FIFO overflows 2021-11-30 23:01:37 +00:00
DSB.h Increase MIDI FIFO buffer size for SCSP; should prevent FIFO overflows 2021-11-30 23:01:37 +00:00
IEmulator.h Fixed graphics state analyzer 2017-04-04 23:28:06 +00:00
IRQ.cpp PowerPC IRQ line deassertion; DMA only fires interrupts when required 2021-11-28 01:11:11 +00:00
IRQ.h Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs. 2021-11-22 17:15:06 +00:00
JTAG.cpp Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs. 2021-11-22 17:15:06 +00:00
JTAG.h Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs. 2021-11-22 17:15:06 +00:00
Model3.cpp Adjust the number of PowerPC cycles executed per frame to assume 57.524 Hz refresh rate 2022-01-23 15:32:53 +00:00
Model3.h Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs. 2021-11-22 17:15:06 +00:00
Model3GraphicsState.h Include required header files in Model3GraphicsState.h - fixes potential build errors in GCC 2021-12-15 13:55:27 +00:00
MPC10x.cpp Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs. 2021-11-22 17:15:06 +00:00
MPC10x.h Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs. 2021-11-22 17:15:06 +00:00
PCI.cpp Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs. 2021-11-22 17:15:06 +00:00
PCI.h Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs. 2021-11-22 17:15:06 +00:00
Real3D.cpp When dumping textures, two T1RGB5 texture maps are written: with and without contour processing. Contour processing can be disabled per-polygon and some textures intended to be used without contour processing contain pixels with T=1 that are clearly not supposed to be transparent. We now output textures_t1rgb5_contour.bmp and textures_t1rgb5_opaque.bmp. 2022-02-05 00:52:34 +00:00
Real3D.h Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs. 2021-11-22 17:15:06 +00:00
RTC72421.cpp Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs. 2021-11-22 17:15:06 +00:00
RTC72421.h Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs. 2021-11-22 17:15:06 +00:00
SoundBoard.cpp Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs. 2021-11-22 17:15:06 +00:00
SoundBoard.h Massive internal change: removed CConfig object and replaced it with a hierarchical config object system (Util::Config::Node). Games are now defined in an XML file. Hopefully I didn't break too many things :/ 2017-03-27 03:19:15 +00:00
TileGen.cpp Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs. 2021-11-22 17:15:06 +00:00
TileGen.h Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs. 2021-11-22 17:15:06 +00:00