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DriveBoard
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Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs.
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2021-11-22 17:15:06 +00:00 |
53C810.cpp
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PowerPC IRQ line deassertion; DMA only fires interrupts when required
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2021-11-28 01:11:11 +00:00 |
53C810.h
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PowerPC IRQ line deassertion; DMA only fires interrupts when required
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2021-11-28 01:11:11 +00:00 |
53C810Disasm.cpp
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Updated copyright information and added headers to all remaining files except debugger.
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2011-09-14 19:08:43 +00:00 |
93C46.cpp
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Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs.
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2021-11-22 17:15:06 +00:00 |
93C46.h
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Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs.
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2021-11-22 17:15:06 +00:00 |
Crypto.cpp
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fix a few compile warnings
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2018-01-25 21:07:22 +00:00 |
Crypto.h
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Encryption device emulation (thanks to MAME), fixed warnings in Model3.cpp, added a string formatter helper, and updated Win32 GCC Makefile.
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2016-04-02 21:50:40 +00:00 |
DSB.cpp
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Increase MIDI FIFO buffer size for SCSP; should prevent FIFO overflows
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2021-11-30 23:01:37 +00:00 |
DSB.h
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Increase MIDI FIFO buffer size for SCSP; should prevent FIFO overflows
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2021-11-30 23:01:37 +00:00 |
IEmulator.h
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Fixed graphics state analyzer
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2017-04-04 23:28:06 +00:00 |
IRQ.cpp
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PowerPC IRQ line deassertion; DMA only fires interrupts when required
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2021-11-28 01:11:11 +00:00 |
IRQ.h
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Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs.
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2021-11-22 17:15:06 +00:00 |
JTAG.cpp
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Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs.
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2021-11-22 17:15:06 +00:00 |
JTAG.h
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Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs.
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2021-11-22 17:15:06 +00:00 |
Model3.cpp
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Adjust the number of PowerPC cycles executed per frame to assume 57.524 Hz refresh rate
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2022-01-23 15:32:53 +00:00 |
Model3.h
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Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs.
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2021-11-22 17:15:06 +00:00 |
Model3GraphicsState.h
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Include required header files in Model3GraphicsState.h - fixes potential build errors in GCC
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2021-12-15 13:55:27 +00:00 |
MPC10x.cpp
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Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs.
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2021-11-22 17:15:06 +00:00 |
MPC10x.h
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Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs.
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2021-11-22 17:15:06 +00:00 |
PCI.cpp
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Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs.
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2021-11-22 17:15:06 +00:00 |
PCI.h
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Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs.
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2021-11-22 17:15:06 +00:00 |
Real3D.cpp
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When dumping textures, two T1RGB5 texture maps are written: with and without contour processing. Contour processing can be disabled per-polygon and some textures intended to be used without contour processing contain pixels with T=1 that are clearly not supposed to be transparent. We now output textures_t1rgb5_contour.bmp and textures_t1rgb5_opaque.bmp.
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2022-02-05 00:52:34 +00:00 |
Real3D.h
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Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs.
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2021-11-22 17:15:06 +00:00 |
RTC72421.cpp
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Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs.
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2021-11-22 17:15:06 +00:00 |
RTC72421.h
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Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs.
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2021-11-22 17:15:06 +00:00 |
SoundBoard.cpp
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Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs.
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2021-11-22 17:15:06 +00:00 |
SoundBoard.h
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Massive internal change: removed CConfig object and replaced it with a hierarchical config object system (Util::Config::Node). Games are now defined in an XML file. Hopefully I didn't break too many things :/
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2017-03-27 03:19:15 +00:00 |
TileGen.cpp
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Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs.
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2021-11-22 17:15:06 +00:00 |
TileGen.h
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Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs.
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2021-11-22 17:15:06 +00:00 |