Supermodel/Src/OSD/Outputs.cpp
Matthew Daniels 9ffce8b92a Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs.
Making changes to a header file should no longer force the entire project to recompile.
2021-11-22 17:15:06 +00:00

107 lines
2.3 KiB
C++
Executable file

/**
** Supermodel
** A Sega Model 3 Arcade Emulator.
** Copyright 2011 Bart Trzynadlowski, Nik Henson
**
** This file is part of Supermodel.
**
** Supermodel is free software: you can redistribute it and/or modify it under
** the terms of the GNU General Public License as published by the Free
** Software Foundation, either version 3 of the License, or (at your option)
** any later version.
**
** Supermodel is distributed in the hope that it will be useful, but WITHOUT
** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
** more details.
**
** You should have received a copy of the GNU General Public License along
** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
**/
/*
* Outputs.cpp
*/
#include "Outputs.h"
#include "Supermodel.h"
const char *COutputs::s_outputNames[] =
{
"pause",
"LampStart",
"LampView1",
"LampView2",
"LampView3",
"LampView4",
"LampLeader",
"RawDrive",
"RawLamps",
"BillDigit1",
"BillDigit2",
"BillDigit3",
"BillDigit4",
"BillDigit5"
};
const char *COutputs::GetOutputName(EOutputs output)
{
int idx = (int)output;
if (idx < 0 || idx >= NUM_OUTPUTS)
return NULL;
return s_outputNames[idx];
}
EOutputs COutputs::GetOutputByName(const char *name)
{
for (unsigned i = 0; i < NUM_OUTPUTS; i++)
{
if (stricmp(name, s_outputNames[i]) == 0)
return (EOutputs)i;
}
return OutputUnknown;
}
COutputs::COutputs()
{
memset(m_first, true, sizeof(m_first));
memset(m_values, 0, sizeof(m_values));
}
COutputs::~COutputs()
{
//
}
const Game &COutputs::GetGame() const
{
return m_game;
}
void COutputs::SetGame(const Game &game)
{
m_game = game;
}
UINT8 COutputs::GetValue(EOutputs output) const
{
int idx = (unsigned)output;
if (idx < 0 || idx >= NUM_OUTPUTS)
return 0;
return m_values[idx];
}
void COutputs::SetValue(EOutputs output, UINT8 value)
{
int idx = (unsigned)output;
if (idx < 0 || idx >= NUM_OUTPUTS)
return;
bool firstSet = m_first[idx];
UINT8 prevValue = m_values[idx];
m_first[idx] = false;
m_values[idx] = value;
if (firstSet || value != prevValue)
SendOutput(output, prevValue, value);
}