Supermodel/Src/Model3/DriveBoard/BillBoard.h
Matthew Daniels 9ffce8b92a Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs.
Making changes to a header file should no longer force the entire project to recompile.
2021-11-22 17:15:06 +00:00

119 lines
2.9 KiB
C++

/**
** Supermodel
** A Sega Model 3 Arcade Emulator.
** Copyright 2011-2021 Bart Trzynadlowski, Nik Henson, Ian Curtis,
** Harry Tuttle, and Spindizzi
**
** This file is part of Supermodel.
**
** Supermodel is free software: you can redistribute it and/or modify it under
** the terms of the GNU General Public License as published by the Free
** Software Foundation, either version 3 of the License, or (at your option)
** any later version.
**
** Supermodel is distributed in the hope that it will be useful, but WITHOUT
** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
** more details.
**
** You should have received a copy of the GNU General Public License along
** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
**/
/*
* BillBoard.h
*
* Header for the CBillBoard class (BillBoard emulation).
*/
#ifndef INCLUDED_BILLBOARD_H
#define INCLUDED_BILLBOARD_H
#include "DriveBoard.h"
#include "Util/NewConfig.h"
/*
* CBillBoard
*/
class CBillBoard : public CDriveBoard
{
public:
/*
* GetType(void):
*
* Returns:
* Drive board type.
*/
Game::DriveBoardType GetType(void);
unsigned GetForceFeedbackStrength(void);
void SetForceFeedbackStrength(unsigned strength);
/*
* SaveState(SaveState):
*
* Saves the bill board state.
*
* Parameters:
* SaveState Block file to save state information to.
*/
void SaveState(CBlockFile *SaveState);
/*
* LoadState(SaveState):
*
* Restores the bill board state.
*
* Parameters:
* SaveState Block file to load save state information from.
*/
void LoadState(CBlockFile *SaveState);
void AttachInputs(CInputs* inputs, unsigned gameInputFlags);
/*
* CBillBoard(config):
* ~CBillBoard():
*
* Constructor and destructor. Memory is freed by destructor.
*
* Paramters:
* config Run-time configuration. The reference should be held because
* this changes at run-time.
*/
CBillBoard(const Util::Config::Node &config);
~CBillBoard(void);
/*
* Read8(addr):
* IORead8(portNum):
*
* Methods for reading from Z80's memory and IO space. Required by CBus.
*
* Parameters:
* addr Address in memory (0-0xFFFF).
* portNum Port address (0-255).
*
* Returns:
* A byte of data from the address or port.
*/
UINT8 IORead8(UINT32 portNum);
/*
* Write8(addr, data):
* IORead8(portNum, data):
*
* Methods for writing to Z80's memory and IO space. Required by CBus.
*
* Parameters:
* addr Address in memory (0-0xFFFF).
* portNum Port address (0-255).
* data Byte to write.
*/
void IOWrite8(UINT32 portNum, UINT8 data);
};
#endif // INCLUDED_BILLBOARD_H