Supermodel/Src
2019-12-27 21:36:46 +00:00
..
CPU fix header files 2018-01-22 18:27:51 +00:00
Debugger -Added support for specifying multiple sections simultaneously in INI 2019-01-20 08:02:01 +00:00
Graphics Fix the sky in harley in first person mode where pixels in the sky are culled when they shouldn't be with the quad renderer. Basically we were running out of precision in a rare corner case. Doing the maths with double precision and casting back to float was enough to fix the issue. 2019-12-27 21:36:46 +00:00
Inputs - Disabled Alt-O (dump timings) and Alt-U (dump input state) when 2019-02-19 09:24:31 +00:00
Model3 Stretch the time the ping_pong bit flips a bit to bump writes into correct frame. Otherwise they end up getting written at like 99.8% of the frame and overlapping with the next. 2019-11-08 20:36:11 +00:00
Network Update network code (Spindizzi) 2018-02-24 15:53:18 +00:00
OSD - Disabled Alt-O (dump timings) and Alt-U (dump input state) when 2019-02-19 09:24:31 +00:00
Pkgs Previous mpeg audio code worked for me in debug mode, but the release build had some serious corruption issues when being built in visual studio. Replaced the old spaghetti code with a more modern implementation. 2019-02-21 14:56:25 +00:00
Sound Fix possible negative pointer arithmetic which was causing the music to wrap around. 2019-02-22 01:00:41 +00:00
Util -Added support for specifying multiple sections simultaneously in INI 2019-01-20 08:02:01 +00:00
BlockFile.cpp Added functions to safely read and write bools 2017-09-24 20:49:31 +00:00
BlockFile.h Added functions to safely read and write bools 2017-09-24 20:49:31 +00:00
Game.h - PCI bridge can be specified in Games.xml for games that use a different version than expected based on stepping. No more hard-coded exceptions. 2019-01-13 16:00:37 +00:00
GameLoader.cpp - PCI bridge can be specified in Games.xml for games that use a different version than expected based on stepping. No more hard-coded exceptions. 2019-01-13 16:00:37 +00:00
GameLoader.h Removed patches from source code and moved them into game XML file. Created ROMSet.cpp. Print a more descriptive error when game XML file fails to load. 2017-04-08 18:30:29 +00:00
ROMSet.cpp add missing include 2017-04-08 21:01:11 +00:00
ROMSet.h Removed patches from source code and moved them into game XML file. Created ROMSet.cpp. Print a more descriptive error when game XML file fails to load. 2017-04-08 18:30:29 +00:00
Supermodel.h Previous mpeg audio code worked for me in debug mode, but the release build had some serious corruption issues when being built in visual studio. Replaced the old spaghetti code with a more modern implementation. 2019-02-21 14:56:25 +00:00
Version.h Inconsequential typo 2018-03-26 23:02:30 +00:00