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To achieve this UploadTextures no longer clears the model cache when called. Instead the cache is kept in-tact (which should help improve cache hits) and all textures referenced by models being rendered are (re-)decoded with every frame. To help with tracking all the unique texture references contained in a model a new class TextureRefs has been added. |
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Makefile.SDL.OSX.GCC | ||
Makefile.SDL.UNIX.GCC | ||
Makefile.SDL.Win32.GCC | ||
Makefile.SDL.Win32.MSVC |