Supermodel/Src/Graphics
2012-02-25 06:36:04 +00:00
..
Shaders - Finished cleaning up and optimizing the 2D renderer. 2012-02-20 03:45:48 +00:00
Error.cpp Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00
Models.cpp Added a clear() method to VBORef and removed unsafe memset() clear. 2012-02-25 06:36:04 +00:00
Render2D.cpp Forgot to update to-do list in previous revision. Added a comment to mark CRender2D::WriteVRAM() as deprecated. 2012-02-23 00:12:46 +00:00
Render2D.h Previous "optimization" contained a mistake and made things worse. Removed unnecessary clear of the bottom layer buffer. Now, if there is no bottom layer, it will not be displayed at all and glClear(GL_COLOR_BUFFER_BIT) is used instead. 2012-02-22 01:34:42 +00:00
Render3D.cpp This update fixes (hopefully) the last of the texture upload lags that were affecting some games, in particular Daytona 2 and Spikeout. 2012-02-23 23:20:21 +00:00
Render3D.h Added a clear() method to VBORef and removed unsafe memset() clear. 2012-02-25 06:36:04 +00:00
Shader.cpp - Finished cleaning up and optimizing the 2D renderer. 2012-02-20 03:45:48 +00:00
Shader.h Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00
Shaders2D.h - Finished cleaning up and optimizing the 2D renderer. 2012-02-20 03:45:48 +00:00
Shaders3D.h - Finished cleaning up and optimizing the 2D renderer. 2012-02-20 03:45:48 +00:00
TextureRefs.cpp This update fixes (hopefully) the last of the texture upload lags that were affecting some games, in particular Daytona 2 and Spikeout. 2012-02-23 23:20:21 +00:00
TextureRefs.h This update fixes (hopefully) the last of the texture upload lags that were affecting some games, in particular Daytona 2 and Spikeout. 2012-02-23 23:20:21 +00:00