Supermodel/Src/Graphics/New3D
2016-05-07 18:57:06 +00:00
..
Mat4.cpp Adding new 3D engine by Ian Curtis. Old engine moved to Graphics/Legacy3D/. 2016-03-21 04:10:14 +00:00
Mat4.h Adding new 3D engine by Ian Curtis. Old engine moved to Graphics/Legacy3D/. 2016-03-21 04:10:14 +00:00
Model.cpp Adding new 3D engine by Ian Curtis. Old engine moved to Graphics/Legacy3D/. 2016-03-21 04:10:14 +00:00
Model.h Split face colour from per vertex poly colour. Fixes colour bleeding between connected polys in harley. 2016-05-07 15:28:04 +00:00
New3D.cpp remove pointless loop 2016-05-07 15:45:02 +00:00
New3D.h Split face colour from per vertex poly colour. Fixes colour bleeding between connected polys in harley. 2016-05-07 15:28:04 +00:00
PolyHeader.cpp add texture helper functions 2016-05-07 18:57:06 +00:00
PolyHeader.h add texture helper functions 2016-05-07 18:57:06 +00:00
R3DData.h add LOD table data. Maybe we can get clipping planes out of these 2016-03-28 20:11:46 +00:00
R3DShader.cpp preliminary microtexture 2016-05-04 00:35:07 +00:00
R3DShader.h preliminary microtexture 2016-05-04 00:35:07 +00:00
Texture.cpp Make sure texture is bound to correct texture unit, stop flashing micro textures in daytona 2016-05-04 16:30:15 +00:00
Texture.h Cache rom models, for better performance. 2016-03-26 22:44:26 +00:00
TextureSheet.cpp Adding new 3D engine by Ian Curtis. Old engine moved to Graphics/Legacy3D/. 2016-03-21 04:10:14 +00:00
TextureSheet.h Adding new 3D engine by Ian Curtis. Old engine moved to Graphics/Legacy3D/. 2016-03-21 04:10:14 +00:00
VBO.cpp Cache rom models, for better performance. 2016-03-26 22:44:26 +00:00
VBO.h WIP 2016-03-24 13:17:17 +00:00
Vec.cpp Fixes for non-Windows builds: Makefile updated and fixed header files in Vec.cpp 2016-04-05 04:30:52 +00:00
Vec.h Adding new 3D engine by Ian Curtis. Old engine moved to Graphics/Legacy3D/. 2016-03-21 04:10:14 +00:00