mirror of
https://github.com/RetroDECK/Supermodel.git
synced 2024-11-23 06:15:37 +00:00
e8782b98fa
- Added ability to configure axis min, centre and max values in INI file. This allows some types of steering wheel pedals that use an inverted value range to work properly with the emulator. - Modified CINIFile to read and write signed numbers (needed for above change). - Added check at configuration start for "bad" input sources such as axes that are wrongly calibrated or buttons that are always triggering a value. Otherwise they cause the configuration loop to wait indefinitely for the axis or button to be released. - Removed superfluous check for XInput devices when XInput is not enabled in CDirectInputSystem. - Improved force beedback code in CDirectInputSystem and also added the extra feedback effects needed so far for drive board emulation.
82 lines
2.4 KiB
C++
82 lines
2.4 KiB
C++
#ifndef INCLUDED_MULTIINPUTSOURCE_H
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#define INCLUDED_MULTIINPUTSOURCE_H
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#include "InputSource.h"
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#include <vector>
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using namespace std;
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/*
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* Represents a collection of input sources and combines their values into a single value.
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* When multiple mappings are assigned to an input, this is the input source that is created.
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* Can represent either a combination of multiple assignments that all map to the same input, eg KEY_ALT,JOY1_BUTTON1 or to
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* specify that controls must be combined together, eg KEY_ALT+KEY_P.
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*/
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class CMultiInputSource : public CInputSource
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{
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private:
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// Controls how the inputs sources are combined
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bool m_isOr;
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// Number of input sources (if zero then represents an 'empty' source)
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int m_numSrcs;
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// Array of the input sources
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CInputSource **m_srcArray;
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public:
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/*
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* Returns the combined source type of the given vector of sources.
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*/
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static ESourceType GetCombinedType(vector<CInputSource*> &sources);
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/*
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* Constructs an 'empty' source (ie one which is always 'off').
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*/
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CMultiInputSource();
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/*
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* Constructs a multiple input source from the given vector of sources.
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* If isOr is true, then the value of this input will always be the value of the first active input found. If false, then all
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* switch inputs must be active for this input to have a value (which will be the value of the first non-switch input in the list,
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* or the first switch input if there are none).
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*/
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CMultiInputSource(bool isOr, vector<CInputSource*> &sources);
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~CMultiInputSource();
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void Acquire();
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void Release();
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bool GetValueAsSwitch(bool &val);
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bool GetValueAsAnalog(int &val, int minVal, int offVal, int maxVal);
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bool SendForceFeedbackCmd(ForceFeedbackCmd ffCmd);
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};
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/*
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* Represents a negation of an input source - ie is active when the given source is inactive and vice-versa.
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* Can be used to specify that a particular input must not be active when used in multiple assignments, eg !KEY_ALT+KEY_P. This helps
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* to get rid of collisions that might otherwise occur.
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*/
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class CNegInputSource : public CInputSource
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{
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private:
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// Input source being negated
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CInputSource *m_source;
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public:
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CNegInputSource(CInputSource *source);
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void Acquire();
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void Release();
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bool GetValueAsSwitch(bool &val);
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bool GetValueAsAnalog(int &val, int minVal, int offVal, int maxVal);
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};
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#endif // INCLUDED_MULTIINPUTSOURCE_H
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