Supermodel/Src/OSD/FileSystemPath.h
CapitaineSheridan b19fdb6a77 Change Media folder to Assets folder.
Naming variable convention.
Command line change -crosshair-style = vector|bmp.
Config ini variable change CrosshairStyle = vector|bmp.
CCrosshair::DrawCrosshair optimisation.
Modifying UpdateCrosshairs() to eliminate global variable.
2023-03-13 20:18:51 -07:00

42 lines
1.4 KiB
C++

/**
** Supermodel
** A Sega Model 3 Arcade Emulator.
** Copyright 2003-2022 The Supermodel Team
**
** This file is part of Supermodel.
**
** Supermodel is free software: you can redistribute it and/or modify it under
** the terms of the GNU General Public License as published by the Free
** Software Foundation, either version 3 of the License, or (at your option)
** any later version.
**
** Supermodel is distributed in the hope that it will be useful, but WITHOUT
** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
** more details.
**
** You should have received a copy of the GNU General Public License along
** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
**/
/*
* FileSystemPaths.h
*
* Header file for OS-dependent Supermodel files locations.
*/
#ifndef INCLUDED_FILESYSTEMPATH_H
#define INCLUDED_FILESYSTEMPATH_H
#include <string>
namespace FileSystemPath
{
enum PathType { Analysis, Config, Log, NVRAM, Saves, Screenshots, Assets }; // Filesystem path types
bool PathExists(std::string fileSystemPath); // Checks if a directory exists (returns true if exists, false if it doesn't)
std::string GetPath(PathType pathType); // Generates a path to be used by Supermodel files
}
#endif // INCLUDED_FILESYSTEMPATH_H