mirror of
https://github.com/RetroDECK/Supermodel.git
synced 2024-11-26 23:55:40 +00:00
45dd662dee
- Moved CPU debugger for Turbo68K into separate class CTurbo68KDebug and made C68KDebug base class for later addition of Musashi core - Fixed typos in ConsoleDebugger
418 lines
10 KiB
C++
418 lines
10 KiB
C++
#ifdef SUPERMODEL_DEBUGGER
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#include "Supermodel.h"
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#include "ConsoleDebugger.h"
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#include "CPUDebug.h"
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#include "Label.h"
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#include <string.h>
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#include <stdio.h>
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namespace Debugger
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{
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CSupermodelDebugger::CSupermodelDebugger(::CModel3 *model3, ::CInputs *inputs, ::CLogger *logger) :
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CConsoleDebugger(), m_model3(model3), m_inputs(inputs), m_logger(logger),
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m_loadEmuState(false), m_saveEmuState(false), m_resetEmu(false)
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{
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AddCPU(new CPPCDebug());
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}
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void CSupermodelDebugger::WaitCommand(CCPUDebug *cpu)
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{
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m_inputs->GetInputSystem()->UngrabMouse();
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CConsoleDebugger::WaitCommand(cpu);
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m_inputs->GetInputSystem()->GrabMouse();
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}
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bool CSupermodelDebugger::ProcessToken(const char *token, const char *cmd)
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{
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//
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// Emulator
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//
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if (CheckToken(token, "les", "loademustate")) // loademustate <filename>
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{
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// Parse arguments
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token = strtok(NULL, " ");
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if (token == NULL)
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{
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Print("Missing filename.\n");
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return false;
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}
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strncpy(m_stateFile, token, 254);
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m_stateFile[254] = '\0';
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m_loadEmuState = true;
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return true;
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}
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else if (CheckToken(token, "ses", "saveemustate")) // saveemustate <filename>
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{
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// Parse arguments
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token = strtok(NULL, " ");
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if (token == NULL)
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{
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Print("Missing filename.\n");
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return false;
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}
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strncpy(m_stateFile, token, 254);
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m_stateFile[254] = '\0';
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m_saveEmuState = true;
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return true;
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}
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else if (CheckToken(token, "res", "resetemu")) // resetemu
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{
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m_resetEmu = true;
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return true;
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}
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//
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// Inputs
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//
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else if (CheckToken(token, "lip", "listinputs")) // listinputs
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{
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ListInputs();
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return false;
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}
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else if (CheckToken(token, "pip", "printinput")) // printinput (<id>|<label>)
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{
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// Parse arguments
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token = strtok(NULL, " ");
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if (token == NULL)
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{
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Print("Mising input name.\n");
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return false;
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}
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::CInput *input = (*m_inputs)[token];
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if (input == NULL)
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{
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Print("No input with id or label '%s'.\n", token);
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return false;
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}
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if (!InputIsValid(input))
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{
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Print("Input '%s' is not valid for current game.\n", token);
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return false;
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}
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if (!input->IsVirtual())
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{
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char mapTrunc[41];
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Truncate(mapTrunc, 40, input->GetMapping());
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Print("Input %s (%s) [%s] = %04X (%d)\n", input->id, input->label, mapTrunc, input->value, input->value);
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}
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else
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Print("Input %s (%s) = %04X (%d)\n", input->id, input->label, input->value, input->value);
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return false;
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}
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else if (CheckToken(token, "sip", "setinput")) // setinput (<id>|<label>) <mapping>
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{
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// Parse arguments
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token = strtok(NULL, " ");
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if (token == NULL)
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{
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Print("Mising input id or label.\n");
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return false;
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}
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::CInput *input = (*m_inputs)[token];
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if (input == NULL)
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{
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Print("No input with id or label '%s'.\n", token);
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return false;
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}
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if (!InputIsValid(input))
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{
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Print("Input '%s' is not valid for current game.\n", token);
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return false;
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}
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token = strtok(NULL, " ");
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if (token == NULL)
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{
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Print("Missing mapping to set.\n");
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return false;
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}
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input->SetMapping(token);
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Print("Set input %s (%s) to [%s]\n", input->id, input->label, input->GetMapping());
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return false;
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}
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else if (CheckToken(token, "rip", "resetinput")) // resetinput (<id>|<label>)
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{
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// Parse arguments
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token = strtok(NULL, " ");
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if (token == NULL)
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{
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Print("Mising input id or label.\n");
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return false;
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}
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::CInput *input = (*m_inputs)[token];
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if (input == NULL)
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{
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Print("No input with id or label '%s'.\n", token);
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return false;
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}
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if (!InputIsValid(input))
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{
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Print("Input '%s' is not valid for current game.\n", token);
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return false;
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}
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input->ResetToDefaultMapping();
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Print("Reset input %s (%s) to [%s]\n", input->id, input->label, input->GetMapping());
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return false;
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}
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else if (CheckToken(token, "cip", "configinput")) // configinput (<id>|<label>) [(s)et|(a)ppend]
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{
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// Parse arguments
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token = strtok(NULL, " ");
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if (token == NULL)
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{
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Print("Mising input id or label.\n");
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return false;
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}
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CInput *input = (*m_inputs)[token];
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if (input == NULL)
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{
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Print("No input with id or label '%s'.\n", token);
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return false;
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}
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if (!InputIsValid(input))
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{
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Print("Input '%s' is not valid for current game.\n", token);
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return false;
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}
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token = strtok(NULL, " ");
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bool append;
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if (token == NULL || CheckToken(token, "s", "set"))
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append = false;
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else if (CheckToken(token, "a", "append"))
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append = true;
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else
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{
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Print("Enter a valid mode (s)et or (a)ppend.\n");
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return false;
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}
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Print("Configure input %s [%s]: %s...", input->label, input->GetMapping(), (append ? "Appending" : "Setting"));
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fflush(stdout); // required on terminals that use buffering
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// Configure the input
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if (input->Configure(append, "KEY_ESCAPE"))
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Print(" %s\n", input->GetMapping());
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else
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Print(" [Cancelled]\n");
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return false;
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}
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else if (CheckToken(token, "caip", "configallinputs")) // configallinputs
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{
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m_inputs->ConfigureInputs(m_model3->GetGameInfo());
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return false;
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}
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//
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// Help
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//
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else if (CheckToken(token, "h", "help"))
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{
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CConsoleDebugger::ProcessToken(token, cmd);
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const char *fmt = " %-6s %-25s %s\n";
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Print(" Emulator:\n");
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Print(fmt, "les", "loademustate", "<filename>");
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Print(fmt, "ses", "saveemustate", "<filename>");
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Print(fmt, "res", "resetemu", "");
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Print(" Inputs:\n");
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Print(fmt, "lip", "listinputs", "");
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Print(fmt, "pip", "printinput", "(<id>|<label>)");
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Print(fmt, "sip", "setinput", "(<id>|<label>) <mapping>");
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Print(fmt, "rip", "resetinput", "(<id>|<label>)");
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Print(fmt, "cip", "configinput", "(<id>|<label>) [(s)et|(a)ppend]");
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Print(fmt, "caip", "configallinputs", "");
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return false;
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}
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else
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return CConsoleDebugger::ProcessToken(token, cmd);
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}
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bool CSupermodelDebugger::InputIsValid(::CInput *input)
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{
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return input->IsUIInput() || (input->gameFlags & m_model3->GetGameInfo()->inputFlags);
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}
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void CSupermodelDebugger::ListInputs()
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{
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Print("Inputs:\n");
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if (m_inputs->Count() == 0)
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Print(" None\n");
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// Get maximum id, label and mapping widths
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size_t idAndLabelWidth = 0;
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size_t mappingWidth = 0;
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for (unsigned i = 0; i < m_inputs->Count(); i++)
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{
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::CInput *input = (*m_inputs)[i];
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if (!InputIsValid(input))
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continue;
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idAndLabelWidth = max<size_t>(idAndLabelWidth, strlen(input->id) + strlen(input->label) + 3);
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if (!input->IsVirtual())
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mappingWidth = max<size_t>(mappingWidth, strlen(input->GetMapping()));
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}
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mappingWidth = min<size_t>(mappingWidth, 20);
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// Print labels, mappings and values for each input
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const char *groupLabel = NULL;
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char idAndLabel[255];
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char mapping[21];
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for (unsigned i = 0; i < m_inputs->Count(); i++)
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{
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::CInput *input = (*m_inputs)[i];
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if (!InputIsValid(input))
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continue;
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if (groupLabel == NULL || stricmp(groupLabel, input->GetInputGroup()) != 0)
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{
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groupLabel = input->GetInputGroup();
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Print(" %s:\n", groupLabel);
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}
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sprintf(idAndLabel, "%s (%s)", input->id, input->label);
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Print(" %-*s", (int)idAndLabelWidth, idAndLabel);
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if (!input->IsVirtual())
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Truncate(mapping, 20, input->GetMapping());
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else
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mapping[0] = '\0';
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Print(" %-*s %04X (%d)\n", (int)mappingWidth, mapping, input->value, input->value);
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}
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}
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void CSupermodelDebugger::Attached()
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{
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CConsoleDebugger::Attached();
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char fileName[25];
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sprintf(fileName, "Debug/%s.ds", m_model3->GetGameInfo()->id);
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LoadState(fileName);
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}
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void CSupermodelDebugger::Detaching()
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{
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char fileName[25];
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sprintf(fileName, "Debug/%s.ds", m_model3->GetGameInfo()->id);
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SaveState(fileName);
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CConsoleDebugger::Detaching();
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}
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bool CSupermodelDebugger::LoadModel3State(const char *fileName)
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{
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// Open file and find header
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CBlockFile state;
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if (state.Load(fileName) != OKAY)
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return false;
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if (state.FindBlock("Debugger Model3 State") != OKAY)
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{
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state.Close();
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return false;
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}
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// Check version in header matches
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unsigned version;
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state.Read(&version, sizeof(version));
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if (version != MODEL3_STATEFILE_VERSION)
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{
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state.Close();
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return false;
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}
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// Load Model3 state
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m_model3->LoadState(&state);
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state.Close();
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// Reset debugger
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Reset();
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return true;
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}
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bool CSupermodelDebugger::SaveModel3State(const char *fileName)
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{
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// Create file with header
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CBlockFile state;
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if (state.Create(fileName, "Debugger Model3 State", __FILE__) != OKAY)
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return false;
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// Write out version in header
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unsigned version = MODEL3_STATEFILE_VERSION;
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state.Write(&version, sizeof(version));
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// Save Model3 state
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m_model3->SaveState(&state);
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state.Close();
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return true;
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}
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void CSupermodelDebugger::ResetModel3()
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{
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// Reset Model3
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m_model3->Reset();
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// Reset debugger
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Reset();
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}
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void CSupermodelDebugger::DebugLog(const char *fmt, va_list vl)
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{
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// Use the supplied logger, if any
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if (m_logger != NULL)
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m_logger->DebugLog(fmt, vl);
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else
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CConsoleDebugger::DebugLog(fmt, vl);
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}
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void CSupermodelDebugger::InfoLog(const char *fmt, va_list vl)
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{
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// Use the supplied logger, if any
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if (m_logger != NULL)
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m_logger->InfoLog(fmt, vl);
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else
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CConsoleDebugger::InfoLog(fmt, vl);
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}
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void CSupermodelDebugger::ErrorLog(const char *fmt, va_list vl)
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{
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// Use the supplied logger, if any
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if (m_logger != NULL)
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m_logger->ErrorLog(fmt, vl);
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else
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CConsoleDebugger::ErrorLog(fmt, vl);
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}
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void CSupermodelDebugger::Poll()
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{
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CConsoleDebugger::Poll();
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// Load/saving of emulator state and resetting emulator must be done here
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if (m_loadEmuState)
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{
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LoadModel3State(m_stateFile);
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m_loadEmuState = false;
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ForceBreak(false);
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}
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else if (m_saveEmuState)
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{
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SaveModel3State(m_stateFile);
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m_saveEmuState = false;
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ForceBreak(false);
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}
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else if (m_resetEmu)
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{
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ResetModel3();
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m_resetEmu = false;
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ForceBreak(false);
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}
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}
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}
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#endif // SUPERMODEL_DEBUGGER
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