Supermodel/Src/Debugger/SupermodelDebugger.cpp

761 lines
28 KiB
C++

/**
** Supermodel
** A Sega Model 3 Arcade Emulator.
** Copyright 2011 Bart Trzynadlowski, Nik Henson
**
** This file is part of Supermodel.
**
** Supermodel is free software: you can redistribute it and/or modify it under
** the terms of the GNU General Public License as published by the Free
** Software Foundation, either version 3 of the License, or (at your option)
** any later version.
**
** Supermodel is distributed in the hope that it will be useful, but WITHOUT
** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
** more details.
**
** You should have received a copy of the GNU General Public License along
** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
**/
/*
* SupermodelDebugger.cpp
*/
#ifdef SUPERMODEL_DEBUGGER
#include "Supermodel.h"
#include "ConsoleDebugger.h"
#include "CPUDebug.h"
#include "Label.h"
#include <cstdio>
#include <string>
namespace Debugger
{
static const char *s_giGroup = "Game Inputs";
static const char *s_gmGroup = "Game Inputs (Mirrored)";
static const char *s_sbGroup = "Sound Board";
static char s_mSlotStr[32][20];
static char s_sSlotStr[32][20];
CCPUDebug *CSupermodelDebugger::CreateMainBoardCPUDebug(::CModel3 *model3)
{
CPPCDebug *cpu = new CPPCDebug("MainPPC");
// Interrupts
cpu->AddInterrupt("VD0", 0, "Unknown video-related");
cpu->AddInterrupt("VBL", 1, "VBlank start");
cpu->AddInterrupt("VD2", 2, "Unknown video-related");
cpu->AddInterrupt("VD3", 3, "Unknown video-related");
cpu->AddInterrupt("NET", 4, "Network");
cpu->AddInterrupt("UN5", 5, "Unknown");
cpu->AddInterrupt("SND", 6, "SCSP (sound)");
cpu->AddInterrupt("UN7", 7, "Unknown");
// Memory regions
cpu->AddRegion(0x00000000, 0x007FFFFF, true, false, "RAM");
cpu->AddRegion(0x84000000, 0x8400003F, false, false, "Real3D Status Registers");
cpu->AddRegion(0x88000000, 0x88000007, false, false, "Real3D Command Port");
cpu->AddRegion(0x8C000000, 0x8C3FFFFF, false, false, "Real3D Culling RAM (Low)");
cpu->AddRegion(0x8E000000, 0x8E0FFFFF, false, false, "Real3D Culling RAM (High)");
cpu->AddRegion(0x90000000, 0x9000000B, false, false, "Real3D VROM Texture Port");
cpu->AddRegion(0x94000000, 0x940FFFFF, false, false, "Real3D Texture FIFO");
cpu->AddRegion(0x98000000, 0x980FFFFF, false, false, "Real3D Polygon RAM");
#ifndef NET_BOARD
cpu->AddRegion(0xC0000000, 0xC00000FF, false, false, "SCSI (Step 1.x)");
#endif
#ifdef NET_BOARD
cpu->AddRegion(0xC0000000, 0xC001FFFF, false, false, "Network Buffer");
cpu->AddRegion(0xC0020000, 0xC003FFFF, false, false, "Network RAM");
#endif
cpu->AddRegion(0xC1000000, 0xC10000FF, false, false, "SCSI (Step 1.x) (Lost World expects it here)");
cpu->AddRegion(0xC2000000, 0xC20000FF, false, false, "Real3D DMA (Step 2.x)");
cpu->AddRegion(0xF0040000, 0xF004003F, false, false, "Input (Controls) Registers");
cpu->AddRegion(0xF0080000, 0xF0080007, false, false, "Sound Board Registers");
cpu->AddRegion(0xF00C0000, 0xF00DFFFF, false, false, "Backup RAM");
cpu->AddRegion(0xF0100000, 0xF010003F, false, false, "System Registers");
cpu->AddRegion(0xF0140000, 0xF014003F, false, false, "Real, 0xTime Clock");
cpu->AddRegion(0xF0180000, 0xF019FFFF, false, false, "Security Board RAM");
cpu->AddRegion(0xF01A0000, 0xF01A003F, false, false, "Security Board Registers");
cpu->AddRegion(0xF0800CF8, 0xF0800CFF, false, false, "MPC105 CONFIG_cpu->AddR (Step 1.x)");
cpu->AddRegion(0xF0C00CF8, 0xF0C00CFF, false, false, "MPC105 CONFIG_DATA (Step 1.x)");
cpu->AddRegion(0xF1000000, 0xF10F7FFF, false, false, "Tile Generator Pattern Table");
cpu->AddRegion(0xF10F8000, 0xF10FFFFF, false, false, "Tile Generator Name Table");
cpu->AddRegion(0xF1100000, 0xF111FFFF, false, false, "Tile Generator Palette");
cpu->AddRegion(0xF1180000, 0xF11800FF, false, false, "Tile Generator Registers");
cpu->AddRegion(0xF8FFF000, 0xF8FFF0FF, false, false, "MPC105 (Step 1.x) or MPC106 (Step 2.x) Registers");
cpu->AddRegion(0xF9000000, 0xF90000FF, false, false, "NCR 53C810 Registers (Step 1.x?)");
cpu->AddRegion(0xFE040000, 0xFE04003F, false, false, "Mirrored Input Registers");
cpu->AddRegion(0xFEC00000, 0xFEDFFFFF, false, false, "MPC106 CONFIG_cpu->AddR (Step 2.x)");
cpu->AddRegion(0xFEE00000, 0xFEFFFFFF, false, false, "MPC106 CONFIG_DATA (Step 2.x)");
cpu->AddRegion(0xFF000000, 0xFF7FFFFF, true, true, "Banked CROM (CROMxx)");
cpu->AddRegion(0xFF800000, 0xFFFFFFFF, true, true, "Fixed CROM");
// Memory-mapped IO
cpu->AddMappedIO(0xF0040000, 1, "Input Bank Select", s_giGroup);
cpu->AddMappedIO(0xF0040004, 1, "Current Input Bank", s_giGroup);
cpu->AddMappedIO(0xF0040008, 1, "Game Specific Inputs 1", s_giGroup);
cpu->AddMappedIO(0xF004000C, 1, "Game Specific Inputs 2", s_giGroup);
cpu->AddMappedIO(0xF0040010, 1, "Drive Board", s_giGroup);
cpu->AddMappedIO(0xF0040014, 1, "LED Outputs?", s_giGroup);
cpu->AddMappedIO(0xF0040018, 1, "Unknown?", s_giGroup);
cpu->AddMappedIO(0xF0040024, 1, "Serial FIFO 1 Control", s_giGroup);
cpu->AddMappedIO(0xF0040028, 1, "Serial FIFO 2 Control", s_giGroup);
cpu->AddMappedIO(0xF004002C, 1, "Serial FIFO 1", s_giGroup);
cpu->AddMappedIO(0xF0040030, 1, "Serial FIFO 2", s_giGroup);
cpu->AddMappedIO(0xF0040034, 1, "Serial FIFO Flags", s_giGroup);
cpu->AddMappedIO(0xF004003C, 1, "ADC", s_giGroup);
cpu->AddMappedIO(0xFE040000, 1, "Input Bank Select", s_gmGroup);
cpu->AddMappedIO(0xFE040004, 1, "Current Input Bank", s_gmGroup);
cpu->AddMappedIO(0xFE040008, 1, "Game Specific Inputs 1", s_gmGroup);
cpu->AddMappedIO(0xFE04000C, 1, "Game Specific Inputs 2", s_gmGroup);
cpu->AddMappedIO(0xFE040010, 1, "Drive Board", s_gmGroup);
cpu->AddMappedIO(0xFE040014, 1, "LED Outputs?", s_gmGroup);
cpu->AddMappedIO(0xFE040018, 1, "Unknown?", s_gmGroup);
cpu->AddMappedIO(0xFE040024, 1, "Serial FIFO 1 Control", s_gmGroup);
cpu->AddMappedIO(0xFE040028, 1, "Serial FIFO 2 Control", s_gmGroup);
cpu->AddMappedIO(0xFE04002C, 1, "Serial FIFO 1", s_gmGroup);
cpu->AddMappedIO(0xFE040030, 1, "Serial FIFO 2", s_gmGroup);
cpu->AddMappedIO(0xFE040034, 1, "Serial FIFO Flags", s_gmGroup);
cpu->AddMappedIO(0xFE04003C, 1, "ADC", s_gmGroup);
cpu->AddMappedIO(0xF0080000, 1, "MIDI", s_sbGroup);
cpu->AddMappedIO(0xF0080004, 1, "Control", s_sbGroup);
return cpu;
}
CCPUDebug *CSupermodelDebugger::CreateSoundBoardCPUDebug(::CModel3 *model3)
{
CSoundBoard *sndBrd = model3->GetSoundBoard();
CMusashi68KDebug *cpu = new CMusashi68KDebug("Snd68K", sndBrd->GetM68K());
// Regions
cpu->AddRegion(0x000000, 0x0FFFFF, true, false, "SCSP1 RAM");
cpu->AddRegion(0x200000, 0x2FFFFF, true, false, "SCSP2 RAM");
cpu->AddRegion(0x600000, 0x67FFFF, true, true, "Program ROM");
cpu->AddRegion(0x800000, 0x9FFFFF, false, true, "Sample ROM (low 2 MB)");
cpu->AddRegion(0xA00000, 0xDFFFFF, false, true, "Sample ROM (bank)");
cpu->AddRegion(0xE00000, 0xFFFFFF, false, true, "Sample ROM (bank)");
cpu->AddRegion(0x100000, 0x10FFFF, false, false, "SCSP Master");
cpu->AddRegion(0x300000, 0x30FFFF, false, false, "SCSP Slave");
// Mapped I/O
// SCSP Master 32 slots
for (unsigned slot = 0; slot < 32; slot++)
{
sprintf(s_mSlotStr[slot], "SCSP Master Slot %02X", slot);
UINT32 addr = 0x100000 + slot * 0x20;
cpu->AddMappedIO(addr + 0x00, 2, "KYONX,KYONB,SBCTL,SSCTL,LPCTL,PCM8B,SA", s_mSlotStr[slot]);
cpu->AddMappedIO(addr + 0x02, 2, "SA", s_mSlotStr[slot]);
cpu->AddMappedIO(addr + 0x04, 2, "LSA", s_mSlotStr[slot]);
cpu->AddMappedIO(addr + 0x06, 2, "LEA", s_mSlotStr[slot]);
cpu->AddMappedIO(addr + 0x08, 2, "D2R,D1R,EGHOLD,AR", s_mSlotStr[slot]);
cpu->AddMappedIO(addr + 0x0A, 2, "LPSLNK,KRS,DL,RR", s_mSlotStr[slot]);
cpu->AddMappedIO(addr + 0x0C, 1, "STWINH", s_mSlotStr[slot]);
cpu->AddMappedIO(addr + 0x0D, 1, "SDIR,TL", s_mSlotStr[slot]);
cpu->AddMappedIO(addr + 0x0E, 2, "MDL,MDXSL,MDYSL", s_mSlotStr[slot]);
cpu->AddMappedIO(addr + 0x10, 2, "OCT,FNS", s_mSlotStr[slot]);
cpu->AddMappedIO(addr + 0x12, 1, "LFORE,LFOF,PLFOWS", s_mSlotStr[slot]);
cpu->AddMappedIO(addr + 0x13, 1, "PLFOS,ALFOWS,ALFOS", s_mSlotStr[slot]);
cpu->AddMappedIO(addr + 0x15, 1, "ISEL,OMXL", s_mSlotStr[slot]);
cpu->AddMappedIO(addr + 0x16, 1, "DISDL,DIPAN", s_mSlotStr[slot]);
cpu->AddMappedIO(addr + 0x17, 1, "EFSDL,EFPAN", s_mSlotStr[slot]);
}
// SCSP Master control registers
const char *masterCtl = "SCSP Master Control Registers";
cpu->AddMappedIO(0x100400, 1, "MEM4MB,DAC18B", masterCtl);
cpu->AddMappedIO(0x100401, 1, "VER,MVOL", masterCtl);
cpu->AddMappedIO(0x100402, 2, "RBL,RBP", masterCtl);
cpu->AddMappedIO(0x100404, 1, "MOFULL,MOEMP,MIOVF,MIFULL,MIEMP", masterCtl);
cpu->AddMappedIO(0x100405, 1, "MIBUF", masterCtl);
cpu->AddMappedIO(0x100407, 1, "MOBUF", masterCtl);
cpu->AddMappedIO(0x100408, 2, "MSLC,CA", masterCtl);
cpu->AddMappedIO(0x100412, 2, "DMEAL", masterCtl);
cpu->AddMappedIO(0x100414, 2, "DMEAH,DRGA", masterCtl);
cpu->AddMappedIO(0x100416, 2, "DGATE,DDIR,DEXE,DTLG", masterCtl);
cpu->AddMappedIO(0x100418, 1, "TACTL", masterCtl);
cpu->AddMappedIO(0x100419, 1, "TIMA", masterCtl);
cpu->AddMappedIO(0x10041A, 1, "TBCTL", masterCtl);
cpu->AddMappedIO(0x10041B, 1, "TIMB", masterCtl);
cpu->AddMappedIO(0x10041C, 1, "TCCTL", masterCtl);
cpu->AddMappedIO(0x10041D, 1, "TIMC", masterCtl);
cpu->AddMappedIO(0x10041E, 2, "SCIEB", masterCtl);
cpu->AddMappedIO(0x100420, 2, "SCIPD", masterCtl);
cpu->AddMappedIO(0x100422, 2, "SCIRE", masterCtl);
cpu->AddMappedIO(0x100425, 1, "SCILV0", masterCtl);
cpu->AddMappedIO(0x100427, 1, "SCILV1", masterCtl);
cpu->AddMappedIO(0x100429, 1, "SCILV2", masterCtl);
cpu->AddMappedIO(0x10042A, 2, "MCIEB", masterCtl);
cpu->AddMappedIO(0x10042C, 2, "MCIPD", masterCtl);
cpu->AddMappedIO(0x10042E, 2, "MCIRE", masterCtl);
// SCSP Slave 32 slots
for (unsigned slot = 0; slot < 32; slot++)
{
sprintf(s_sSlotStr[slot], "SCSP Slave Slot %02X", slot);
UINT32 addr = 0x300000 + slot * 0x20;
cpu->AddMappedIO(addr + 0x00, 2, "KYONX,KYONB,SBCTL,SSCTL,LPCTL,PCM8B,SA", s_sSlotStr[slot]);
cpu->AddMappedIO(addr + 0x02, 2, "SA", s_sSlotStr[slot]);
cpu->AddMappedIO(addr + 0x04, 2, "LSA", s_sSlotStr[slot]);
cpu->AddMappedIO(addr + 0x06, 2, "LEA", s_sSlotStr[slot]);
cpu->AddMappedIO(addr + 0x08, 2, "D2R,D1R,EGHOLD,AR", s_sSlotStr[slot]);
cpu->AddMappedIO(addr + 0x0A, 2, "LPSLNK,KRS,DL,RR", s_sSlotStr[slot]);
cpu->AddMappedIO(addr + 0x0C, 1, "STWINH", s_sSlotStr[slot]);
cpu->AddMappedIO(addr + 0x0D, 1, "SDIR,TL", s_sSlotStr[slot]);
cpu->AddMappedIO(addr + 0x0E, 2, "MDL,MDXSL,MDYSL", s_sSlotStr[slot]);
cpu->AddMappedIO(addr + 0x10, 2, "OCT,FNS", s_sSlotStr[slot]);
cpu->AddMappedIO(addr + 0x12, 1, "LFORE,LFOF,PLFOWS", s_sSlotStr[slot]);
cpu->AddMappedIO(addr + 0x13, 1, "PLFOS,ALFOWS,ALFOS", s_sSlotStr[slot]);
cpu->AddMappedIO(addr + 0x15, 1, "ISEL,OMXL", s_sSlotStr[slot]);
cpu->AddMappedIO(addr + 0x16, 1, "DISDL,DIPAN", s_sSlotStr[slot]);
cpu->AddMappedIO(addr + 0x17, 1, "EFSDL,EFPAN", s_sSlotStr[slot]);
}
// SCSP Master control registers
const char *slaveCtl = "SCSP Slave Control Registers";
cpu->AddMappedIO(0x300400, 1, "MEM4MB,DAC18B", slaveCtl);
cpu->AddMappedIO(0x300401, 1, "VER,MVOL", slaveCtl);
cpu->AddMappedIO(0x300402, 2, "RBL,RBP", slaveCtl);
cpu->AddMappedIO(0x300404, 1, "MOFULL,MOEMP,MIOVF,MIFULL,MIEMP", slaveCtl);
cpu->AddMappedIO(0x300405, 1, "MIBUF", slaveCtl);
cpu->AddMappedIO(0x300407, 1, "MOBUF", slaveCtl);
cpu->AddMappedIO(0x300408, 2, "MSLC,CA", slaveCtl);
cpu->AddMappedIO(0x300412, 2, "DMEAL", slaveCtl);
cpu->AddMappedIO(0x300414, 2, "DMEAH,DRGA", slaveCtl);
cpu->AddMappedIO(0x300416, 2, "DGATE,DDIR,DEXE,DTLG", slaveCtl);
cpu->AddMappedIO(0x300418, 1, "TACTL", slaveCtl);
cpu->AddMappedIO(0x300419, 1, "TIMA", slaveCtl);
cpu->AddMappedIO(0x30041A, 1, "TBCTL", slaveCtl);
cpu->AddMappedIO(0x30041B, 1, "TIMB", slaveCtl);
cpu->AddMappedIO(0x30041C, 1, "TCCTL", slaveCtl);
cpu->AddMappedIO(0x30041D, 1, "TIMC", slaveCtl);
cpu->AddMappedIO(0x30041E, 2, "SCIEB", slaveCtl);
cpu->AddMappedIO(0x300420, 2, "SCIPD", slaveCtl);
cpu->AddMappedIO(0x300422, 2, "SCIRE", slaveCtl);
cpu->AddMappedIO(0x300425, 1, "SCILV0", slaveCtl);
cpu->AddMappedIO(0x300427, 1, "SCILV1", slaveCtl);
cpu->AddMappedIO(0x300429, 1, "SCILV2", slaveCtl);
cpu->AddMappedIO(0x30042A, 2, "MCIEB", slaveCtl);
cpu->AddMappedIO(0x30042C, 2, "MCIPD", slaveCtl);
cpu->AddMappedIO(0x30042E, 2, "MCIRE", slaveCtl);
return cpu;
}
CCPUDebug *CSupermodelDebugger::CreateDSBCPUDebug(::CModel3 *model3)
{
CSoundBoard *sndBrd = model3->GetSoundBoard();
CDSB *dsb = sndBrd->GetDSB();
CDSB1 *dsb1 = dynamic_cast<CDSB1*>(dsb);
if (dsb1 != NULL)
{
CZ80Debug *cpu = new CZ80Debug("DSBZ80", dsb1->GetZ80());
// Regions
cpu->AddRegion(0x0000, 0x7FFF, true, true, "ROM");
cpu->AddRegion(0x8000, 0xFFFF, false, false, "RAM");
// TODO - rename some I/O ports
return cpu;
}
CDSB2 *dsb2 = dynamic_cast<CDSB2*>(dsb);
if (dsb2 != NULL)
{
CMusashi68KDebug *cpu = new CMusashi68KDebug("DSB68K", dsb2->GetM68K());
// Regions
cpu->AddRegion(0x000000, 0x020000, true, true, "ROM");
cpu->AddRegion(0xF00000, 0xF10000, false, false, "RAM");
// TODO - memory mapped I/O
return cpu;
}
return NULL;
}
CCPUDebug *CSupermodelDebugger::CreateDriveBoardCPUDebug(::CModel3 *model3)
{
CDriveBoard *drvBrd = model3->GetDriveBoard();
if (!drvBrd->IsAttached())
return NULL;
CZ80Debug *cpu = new CZ80Debug("DrvZ80", drvBrd->GetZ80());
// Regions
cpu->AddRegion(0x0000, 0x7FFF, true, true, "ROM");
cpu->AddRegion(0xE000, 0xFFFF, false, false, "RAM");
// TODO - rename some I/O ports
return cpu;
}
#ifdef NET_BOARD
CCPUDebug *CSupermodelDebugger::CreateNetBoardCPUDebug(::CModel3 * model3)
{
CNetBoard *netBrd = model3->GetNetBoard();
if (!netBrd->IsAttached())
return NULL;
CMusashi68KDebug *cpu = new CMusashi68KDebug("NET68K", netBrd->GetM68K());
// Regions
cpu->AddRegion(0x000000, 0x01ffff, false, false, "Net buffer");
cpu->AddRegion(0x020000, 0x03ffff, true, false, "Net RAM");
cpu->AddRegion(0x040000, 0x0401ff, false, false, "Net 1"); // ??? size unknown
cpu->AddRegion(0x080000, 0x0bffff, false, false, "Net 2"); // commram ???
cpu->AddRegion(0x0c0000, 0x0c01ff, false, false, "Net 3"); // ??? size unknown
const char *NetReg = "NetBoard Control Registers";
cpu->AddMappedIO(0x010110, 4, "Reg 1", NetReg);
cpu->AddMappedIO(0x010114, 4, "Reg 2", NetReg);
cpu->AddMappedIO(0x010180, 4, "Reg 3", NetReg);
return cpu;
}
#endif
CSupermodelDebugger::CSupermodelDebugger(::CModel3 *model3, ::CInputs *inputs, ::CLogger *logger) :
CConsoleDebugger(), m_model3(model3), m_inputs(inputs), m_logger(logger),
m_loadEmuState(false), m_saveEmuState(false), m_resetEmu(false)
{
//
}
void CSupermodelDebugger::AddCPUs()
{
CCPUDebug *cpu;
// Add main board CPU
cpu = CreateMainBoardCPUDebug(m_model3);
if (cpu) AddCPU(cpu);
// Add sound board CPU (if attached)
cpu = CreateSoundBoardCPUDebug(m_model3);
if (cpu) AddCPU(cpu);
// Add sound daughter board CPU (if attached)
cpu = CreateDSBCPUDebug(m_model3);
if (cpu) AddCPU(cpu);
// Add drive board CPU (if attached)
cpu = CreateDriveBoardCPUDebug(m_model3);
if (cpu) AddCPU(cpu);
#ifdef NET_BOARD
// Add net board CPU (if attached)
cpu = CreateNetBoardCPUDebug(m_model3);
if (cpu) AddCPU(cpu);
#endif
}
void CSupermodelDebugger::WaitCommand(CCPUDebug *cpu)
{
// Ungrab mouse and disable audio
m_inputs->GetInputSystem()->UngrabMouse();
SetAudioEnabled(false);
CConsoleDebugger::WaitCommand(cpu);
m_inputs->GetInputSystem()->GrabMouse();
SetAudioEnabled(true);
}
bool CSupermodelDebugger::ProcessToken(const char *token, const char *cmd)
{
//
// Emulator
//
if (CheckToken(token, "les", "loademustate")) // loademustate <filename>
{
// Parse arguments
token = strtok(NULL, " ");
if (token == NULL)
{
Print("Missing filename.\n");
return false;
}
strncpy(m_stateFile, token, 254);
m_stateFile[254] = '\0';
m_loadEmuState = true;
return true;
}
else if (CheckToken(token, "ses", "saveemustate")) // saveemustate <filename>
{
// Parse arguments
token = strtok(NULL, " ");
if (token == NULL)
{
Print("Missing filename.\n");
return false;
}
strncpy(m_stateFile, token, 254);
m_stateFile[254] = '\0';
m_saveEmuState = true;
return true;
}
else if (CheckToken(token, "res", "resetemu")) // resetemu
{
m_resetEmu = true;
return true;
}
//
// Inputs
//
else if (CheckToken(token, "lip", "listinputs")) // listinputs
{
ListInputs();
return false;
}
else if (CheckToken(token, "pip", "printinput")) // printinput (<id>|<label>)
{
// Parse arguments
token = strtok(NULL, " ");
if (token == NULL)
{
Print("Mising input name.\n");
return false;
}
::CInput *input = (*m_inputs)[token];
if (input == NULL)
{
Print("No input with id or label '%s'.\n", token);
return false;
}
if (!InputIsValid(input))
{
Print("Input '%s' is not valid for current game.\n", token);
return false;
}
if (!input->IsVirtual())
{
char mapTrunc[41];
Truncate(mapTrunc, 40, input->GetMapping());
Print("Input %s (%s) [%s] = %04X (%d)\n", input->id, input->label, mapTrunc, input->value, input->value);
}
else
Print("Input %s (%s) = %04X (%d)\n", input->id, input->label, input->value, input->value);
return false;
}
else if (CheckToken(token, "sip", "setinput")) // setinput (<id>|<label>) <mapping>
{
// Parse arguments
token = strtok(NULL, " ");
if (token == NULL)
{
Print("Mising input id or label.\n");
return false;
}
::CInput *input = (*m_inputs)[token];
if (input == NULL)
{
Print("No input with id or label '%s'.\n", token);
return false;
}
if (!InputIsValid(input))
{
Print("Input '%s' is not valid for current game.\n", token);
return false;
}
token = strtok(NULL, " ");
if (token == NULL)
{
Print("Missing mapping to set.\n");
return false;
}
input->SetMapping(token);
Print("Set input %s (%s) to [%s]\n", input->id, input->label, input->GetMapping());
return false;
}
else if (CheckToken(token, "rip", "resetinput")) // resetinput (<id>|<label>)
{
// Parse arguments
token = strtok(NULL, " ");
if (token == NULL)
{
Print("Mising input id or label.\n");
return false;
}
::CInput *input = (*m_inputs)[token];
if (input == NULL)
{
Print("No input with id or label '%s'.\n", token);
return false;
}
if (!InputIsValid(input))
{
Print("Input '%s' is not valid for current game.\n", token);
return false;
}
input->ResetToDefaultMapping();
Print("Reset input %s (%s) to [%s]\n", input->id, input->label, input->GetMapping());
return false;
}
else if (CheckToken(token, "cip", "configinput")) // configinput (<id>|<label>) [(s)et|(a)ppend]
{
// Parse arguments
token = strtok(NULL, " ");
if (token == NULL)
{
Print("Mising input id or label.\n");
return false;
}
CInput *input = (*m_inputs)[token];
if (input == NULL)
{
Print("No input with id or label '%s'.\n", token);
return false;
}
if (!InputIsValid(input))
{
Print("Input '%s' is not valid for current game.\n", token);
return false;
}
token = strtok(NULL, " ");
bool append;
if (token == NULL || CheckToken(token, "s", "set"))
append = false;
else if (CheckToken(token, "a", "append"))
append = true;
else
{
Print("Enter a valid mode (s)et or (a)ppend.\n");
return false;
}
Print("Configure input %s [%s]: %s...", input->label, input->GetMapping(), (append ? "Appending" : "Setting"));
fflush(stdout); // required on terminals that use buffering
// Configure the input
if (input->Configure(append, "KEY_ESCAPE"))
Print(" %s\n", input->GetMapping());
else
Print(" [Cancelled]\n");
return false;
}
else if (CheckToken(token, "caip", "configallinputs")) // configallinputs
{
m_inputs->ConfigureInputs(&m_model3->GetGame());
return false;
}
//
// Help
//
else if (CheckToken(token, "h", "help"))
{
CConsoleDebugger::ProcessToken(token, cmd);
const char *fmt = " %-6s %-25s %s\n";
Print(" Emulator:\n");
Print(fmt, "les", "loademustate", "<filename>");
Print(fmt, "ses", "saveemustate", "<filename>");
Print(fmt, "res", "resetemu", "");
Print(" Inputs:\n");
Print(fmt, "lip", "listinputs", "");
Print(fmt, "pip", "printinput", "(<id>|<label>)");
Print(fmt, "sip", "setinput", "(<id>|<label>) <mapping>");
Print(fmt, "rip", "resetinput", "(<id>|<label>)");
Print(fmt, "cip", "configinput", "(<id>|<label>) [(s)et|(a)ppend]");
Print(fmt, "caip", "configallinputs", "");
return false;
}
else
return CConsoleDebugger::ProcessToken(token, cmd);
}
bool CSupermodelDebugger::InputIsValid(::CInput *input)
{
return input->IsUIInput() || (input->gameFlags & m_model3->GetGame().inputs);
}
void CSupermodelDebugger::ListInputs()
{
Print("Inputs:\n");
if (m_inputs->Count() == 0)
Print(" None\n");
// Get maximum id, label and mapping widths
size_t idAndLabelWidth = 0;
size_t mappingWidth = 0;
for (unsigned i = 0; i < m_inputs->Count(); i++)
{
::CInput *input = (*m_inputs)[i];
if (!InputIsValid(input))
continue;
idAndLabelWidth = std::max<size_t>(idAndLabelWidth, strlen(input->id) + strlen(input->label) + 3);
if (!input->IsVirtual())
mappingWidth = std::max<size_t>(mappingWidth, strlen(input->GetMapping()));
}
mappingWidth = std::min<size_t>(mappingWidth, 20);
// Print labels, mappings and values for each input
const char *groupLabel = NULL;
char idAndLabel[255];
char mapping[21];
for (unsigned i = 0; i < m_inputs->Count(); i++)
{
::CInput *input = (*m_inputs)[i];
if (!InputIsValid(input))
continue;
if (groupLabel == NULL || stricmp(groupLabel, input->GetInputGroup()) != 0)
{
groupLabel = input->GetInputGroup();
Print(" %s:\n", groupLabel);
}
sprintf(idAndLabel, "%s (%s)", input->id, input->label);
Print(" %-*s", (int)idAndLabelWidth, idAndLabel);
if (!input->IsVirtual())
Truncate(mapping, 20, input->GetMapping());
else
mapping[0] = '\0';
Print(" %-*s %04X (%d)\n", (int)mappingWidth, mapping, input->value, input->value);
}
}
void CSupermodelDebugger::Attached()
{
CConsoleDebugger::Attached();
char fileName[25];
sprintf(fileName, "Debug/%s.ds", m_model3->GetGame().name.c_str());
LoadState(fileName);
}
void CSupermodelDebugger::Detaching()
{
char fileName[25];
sprintf(fileName, "Debug/%s.ds", m_model3->GetGame().name.c_str());
SaveState(fileName);
CConsoleDebugger::Detaching();
}
bool CSupermodelDebugger::LoadModel3State(const char *fileName)
{
// Open file and find header
CBlockFile state;
if (state.Load(fileName) != OKAY)
return false;
if (state.FindBlock("Debugger Model3 State") != OKAY)
{
state.Close();
return false;
}
// Check version in header matches
unsigned version;
state.Read(&version, sizeof(version));
if (version != MODEL3_STATEFILE_VERSION)
{
state.Close();
return false;
}
// Load Model3 state
m_model3->LoadState(&state);
state.Close();
// Reset debugger
Reset();
return true;
}
bool CSupermodelDebugger::SaveModel3State(const char *fileName)
{
// Create file with header
CBlockFile state;
if (state.Create(fileName, "Debugger Model3 State", __FILE__) != OKAY)
return false;
// Write out version in header
unsigned version = MODEL3_STATEFILE_VERSION;
state.Write(&version, sizeof(version));
// Save Model3 state
m_model3->SaveState(&state);
state.Close();
return true;
}
void CSupermodelDebugger::ResetModel3()
{
// Reset Model3
m_model3->Reset();
// Reset debugger
Reset();
}
void CSupermodelDebugger::DebugLog(const char *fmt, va_list vl)
{
// Use the supplied logger, if any
if (m_logger != NULL)
m_logger->DebugLog(fmt, vl);
else
CConsoleDebugger::DebugLog(fmt, vl);
}
void CSupermodelDebugger::InfoLog(const char *fmt, va_list vl)
{
// Use the supplied logger, if any
if (m_logger != NULL)
m_logger->InfoLog(fmt, vl);
else
CConsoleDebugger::InfoLog(fmt, vl);
}
void CSupermodelDebugger::ErrorLog(const char *fmt, va_list vl)
{
// Use the supplied logger, if any
if (m_logger != NULL)
m_logger->ErrorLog(fmt, vl);
else
CConsoleDebugger::ErrorLog(fmt, vl);
}
void CSupermodelDebugger::Poll()
{
CConsoleDebugger::Poll();
// Load/saving of emulator state and resetting emulator must be done here
if (m_loadEmuState)
{
LoadModel3State(m_stateFile);
m_loadEmuState = false;
ForceBreak(false);
}
else if (m_saveEmuState)
{
SaveModel3State(m_stateFile);
m_saveEmuState = false;
ForceBreak(false);
}
else if (m_resetEmu)
{
ResetModel3();
m_resetEmu = false;
ForceBreak(false);
}
}
}
#endif // SUPERMODEL_DEBUGGER