mirror of
https://github.com/RetroDECK/Supermodel.git
synced 2024-11-23 14:15:40 +00:00
6c24bf7c8f
Thus making the result similar to the fp64 version, tested e.g. with harleys first person mode (all artifacts still gone as before). Improves perf on low end boards (e.g. Intel) dramatically (10fps with harley before, now 70 on my laptop), and even on higher end (e.g. NVIDIA laptop, quads are now faster than tri pipeline on my laptop). |
||
---|---|---|
.. | ||
GLSLShader.cpp | ||
GLSLShader.h | ||
Mat4.cpp | ||
Mat4.h | ||
Model.cpp | ||
Model.h | ||
New3D.cpp | ||
New3D.h | ||
Plane.h | ||
PolyHeader.cpp | ||
PolyHeader.h | ||
R3DData.h | ||
R3DFloat.cpp | ||
R3DFloat.h | ||
R3DFrameBuffers.cpp | ||
R3DFrameBuffers.h | ||
R3DScrollFog.cpp | ||
R3DScrollFog.h | ||
R3DShader.cpp | ||
R3DShader.h | ||
R3DShaderQuads.h | ||
R3DShaderTriangles.h | ||
Texture.cpp | ||
Texture.h | ||
TextureSheet.cpp | ||
TextureSheet.h | ||
VBO.cpp | ||
VBO.h | ||
Vec.cpp | ||
Vec.h |