mirror of
https://github.com/RetroDECK/Supermodel.git
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70ec09de92
- Changed EnableFFeedback -> ForceFeedback to be more consistent with the other options. - Updated help text.
363 lines
11 KiB
C++
363 lines
11 KiB
C++
/**
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** Supermodel
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** A Sega Model 3 Arcade Emulator.
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** Copyright 2011 Bart Trzynadlowski
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**
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** This file is part of Supermodel.
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**
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** Supermodel is free software: you can redistribute it and/or modify it under
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** the terms of the GNU General Public License as published by the Free
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** Software Foundation, either version 3 of the License, or (at your option)
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** any later version.
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**
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** Supermodel is distributed in the hope that it will be useful, but WITHOUT
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** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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** more details.
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**
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** You should have received a copy of the GNU General Public License along
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** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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**/
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/*
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* ROMLoad.cpp
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*
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* ROM loading functions.
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*/
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#include <new>
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#include <cstring>
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#include "Supermodel.h"
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#include "Pkgs/unzip.h"
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/*
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* CopyRegion(dest, destOffset, destSize, src, srcSize):
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*
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* Repeatedly mirror (copy) to destination from source until destination is
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* filled.
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*
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* Parameters:
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* dest Destination region.
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* destOffset Offset within destination to begin mirroring to.
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* destSize Size in bytes of destination region.
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* src Source region to copy from.
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* srcSize Size of region to copy from.
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*/
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void CopyRegion(UINT8 *dest, unsigned destOffset, unsigned destSize, UINT8 *src, unsigned srcSize)
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{
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while (destOffset < destSize)
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{
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// If we'll overrun the destination, trim the copy length
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if ((destOffset+srcSize) >= destSize)
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srcSize = destSize-destOffset;
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// Copy!
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memcpy(&dest[destOffset], src, srcSize);
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destOffset += srcSize;
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}
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}
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// Search for a ROM within a single game based on its CRC
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static BOOL FindROMByCRCInGame(const struct GameInfo **gamePtr, int *romIdxPtr, const struct GameInfo *Game, UINT32 crc)
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{
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unsigned j;
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for (j = 0; Game->ROM[j].region != NULL; j++)
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{
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if (crc == Game->ROM[j].crc) // found it!
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{
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*gamePtr = Game; // I know this seems redundant, but we do it here because FindROMByCRC() uses this function
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*romIdxPtr = j;
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return OKAY;
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}
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}
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return FAIL;
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}
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// Search for a ROM in the complete game list based on CRC32 and return its GameInfo and ROMInfo entries
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static BOOL FindROMByCRC(const struct GameInfo **gamePtr, int *romIdxPtr, const struct GameInfo *GameList, const struct GameInfo *TryGame, UINT32 crc)
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{
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unsigned i;
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if (TryGame != NULL)
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{
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if (FindROMByCRCInGame(gamePtr, romIdxPtr, TryGame, crc) == OKAY)
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return OKAY;
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}
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for (i = 0; GameList[i].title != NULL; i++)
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{
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if (FindROMByCRCInGame(gamePtr, romIdxPtr, &(GameList[i]), crc) == OKAY)
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return OKAY;
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}
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return FAIL;
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}
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// Returns TRUE if this ROM appears only a single time in the entire game list (ie., it is not shared between games)
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static BOOL ROMIsUnique(const struct GameInfo *GameList, UINT32 crc)
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{
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int timesFound = 0;
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for (int i = 0; GameList[i].title != NULL; i++)
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{
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for (int j = 0; GameList[i].ROM[j].region != NULL; j++)
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{
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if (crc == GameList[i].ROM[j].crc)
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timesFound++;
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}
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}
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return (timesFound == 1) ? TRUE : FALSE;
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}
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static void ByteSwap(UINT8 *buf, unsigned size)
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{
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unsigned i;
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UINT8 x;
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for (i = 0; i < size; i += 2)
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{
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x = buf[i+0];
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buf[i+0] = buf[i+1];
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buf[i+1] = x;
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}
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}
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// Load a single ROM file
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static BOOL LoadROM(UINT8 *buf, unsigned bufSize, const struct ROMMap *Map, const struct ROMInfo *ROM, unzFile zf, const char *zipFile, BOOL loadAll)
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{
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char file[2048+1];
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int err, bytes;
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unz_file_info fileInfo;
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unsigned i, j, destIdx, srcIdx;
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// Read the file into the buffer
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err = unzGetCurrentFileInfo(zf, &fileInfo, file, 2048, NULL, 0, NULL, 0);
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if (err != UNZ_OK)
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return ErrorLog("Unable to extract a file name from %s.", zipFile);
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if (fileInfo.uncompressed_size != ROM->fileSize)
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return ErrorLog("%s in %s is not the correct size (must be %d bytes).", file, zipFile, ROM->fileSize);
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err = unzOpenCurrentFile(zf);
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if (UNZ_OK != err)
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return ErrorLog("Unable to read %s from %s.", file, zipFile);
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bytes = unzReadCurrentFile(zf, buf, bufSize);
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if (bytes != ROM->fileSize)
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{
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unzCloseCurrentFile(zf);
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return ErrorLog("Unable to read %s from %s.", file, zipFile);
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}
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err = unzCloseCurrentFile(zf);
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if (UNZ_CRCERROR == err)
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ErrorLog("CRC error reading %s from %s. File may be corrupt.", file, zipFile);
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// Byte swap
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if (ROM->byteSwap)
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ByteSwap(buf, ROM->fileSize);
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// Find out how to map the ROM and do it
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for (i = 0; Map[i].region != NULL; i++)
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{
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if (!strcmp(Map[i].region, ROM->region))
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{
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destIdx = ROM->offset;
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for (srcIdx = 0; srcIdx < ROM->fileSize; )
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{
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for (j = 0; j < ROM->groupSize; j++)
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Map[i].ptr[destIdx+j] = buf[srcIdx++];
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destIdx += ROM->stride;
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}
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return OKAY;
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}
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}
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if (loadAll) // need to load all ROMs, so there should be no unmapped regions
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return ErrorLog("%s:%d: No mapping for '%s'.", __FILE__, __LINE__, ROM->region);
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else
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return OKAY;
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}
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/*
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* LoadROMSetFromZIPFile(Map, GameList, zipFile):
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*
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* Loads a complete ROM set from a ZIP archive. Automatically detects the game.
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* If multiple games exist within the archive, an error will be printed and all
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* but the first detected game will be ignored.
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*
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* Parameters:
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* Map A list of pointers to the memory buffers for each ROM
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* region.
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* GameList List of all supported games and their ROMs.
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* zipFile ZIP file to load from.
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* loadAll If true, will check to ensure all ROMs were loaded.
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* Otherwise, omits this check and loads only specified
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* regions.
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*
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* Returns:
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* Pointer to GameInfo struct for loaded game if successful, NULL
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* otherwise. Prints errors.
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*/
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const struct GameInfo * LoadROMSetFromZIPFile(const struct ROMMap *Map, const struct GameInfo *GameList, const char *zipFile, BOOL loadAll)
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{
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unzFile zf;
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unz_file_info fileInfo;
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const struct GameInfo *Game = NULL;
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const struct GameInfo *CurGame; // this is the game to which the last ROM found is thought to belong
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int romIdx; // index within Game->ROM
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unsigned romsFound[sizeof(Game->ROM)/sizeof(struct ROMInfo)], numROMs;
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int err;
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unsigned i, maxSize;
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BOOL multipleGameError = FALSE;
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UINT8 *buf;
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// Try to open file
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zf = unzOpen(zipFile);
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if (NULL == zf)
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{
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ErrorLog("Unable to open %s.", zipFile);
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return NULL;
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}
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// First pass: scan every file and determine the game
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err = unzGoToFirstFile(zf);
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if (UNZ_OK != err)
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{
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ErrorLog("Unable to read the contents of %s (code %X)", zipFile, err);
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return NULL;
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}
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for (; err != UNZ_END_OF_LIST_OF_FILE; err = unzGoToNextFile(zf))
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{
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// Identify the file we're looking at
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err = unzGetCurrentFileInfo(zf, &fileInfo, NULL, 0, NULL, 0, NULL, 0);
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if (err != UNZ_OK)
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continue;
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if (OKAY != FindROMByCRC(&CurGame, &romIdx, GameList, Game, fileInfo.crc))
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continue;
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// If the ROM appears in multiple games, do not use it to identify the game!
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if (!ROMIsUnique(GameList, fileInfo.crc))
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continue;
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// We have a unique ROM used by a single game; identify that game
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if (Game == NULL) // this is the first game we've identified within the ZIP
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{
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Game = CurGame;
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DebugLog("ROM set identified: %s (%s), %s\n", Game->id, Game->title, zipFile);
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}
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else // we've already identified a game
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{
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if (CurGame != Game) // another game?
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{
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DebugLog("%s also contains: %s (%s)\n", zipFile, CurGame->id, CurGame->title);
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if (multipleGameError == FALSE) // only warn about this once
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{
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ErrorLog("Multiple games were found in %s; loading '%s'.", zipFile, Game->title);
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multipleGameError = TRUE;
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}
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}
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}
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}
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// Second pass: check if all ROM files for the identified game are present
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err = unzGoToFirstFile(zf);
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if (UNZ_OK != err)
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{
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ErrorLog("Unable to read the contents of %s (code %X)", zipFile, err);
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return NULL;
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}
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memset(romsFound, 0, sizeof(romsFound)); // here, romsFound[] indicates which ROMs were found in the ZIP file for the game
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for (; err != UNZ_END_OF_LIST_OF_FILE; err = unzGoToNextFile(zf))
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{
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// Identify the file we're looking at
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err = unzGetCurrentFileInfo(zf, &fileInfo, NULL, 0, NULL, 0, NULL, 0);
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if (err != UNZ_OK)
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continue;
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// If it's not part of the game we've identified, skip it
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if (OKAY != FindROMByCRCInGame(&CurGame, &romIdx, Game, fileInfo.crc))
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continue;
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// If we have found a ROM for the correct game, mark its corresponding indicator
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romsFound[romIdx] = 1;
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}
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// Compute how many ROM files this game has
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for (numROMs = 0; Game->ROM[numROMs].region != NULL; numROMs++)
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;
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// If not all ROMs were present, tell the user
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err = OKAY;
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for (i = 0; i < numROMs; i++)
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{
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if ((0 == romsFound[i]) && !Game->ROM[i].optional) // if not found and also not optional
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err |= ErrorLog("%s (CRC=%08X) is missing from %s.", Game->ROM[i].fileName, Game->ROM[i].crc, zipFile);
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}
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if (err != OKAY)
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{
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unzClose(zf);
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return NULL;
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}
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// Allocate a scratch buffer big enough to hold the biggest ROM
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maxSize = 0;
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for (i = 0; i < numROMs; i++)
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{
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if (Game->ROM[i].fileSize > maxSize)
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maxSize = Game->ROM[i].fileSize;
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}
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buf = new(std::nothrow) UINT8[maxSize];
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if (NULL == buf)
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{
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unzClose(zf);
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ErrorLog("Insufficient memory to load ROM files (%d bytes).", maxSize);
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return NULL;
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}
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// Third pass: load the ROMs
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memset(romsFound, 0, sizeof(romsFound)); // now, romsFound[] is used to indicate whether we successfully loaded the ROM
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err = unzGoToFirstFile(zf);
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if (UNZ_OK != err)
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{
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ErrorLog("Unable to read the contents of %s (code %X).", zipFile, err);
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err = FAIL;
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goto Quit;
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}
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for (; err != UNZ_END_OF_LIST_OF_FILE; err = unzGoToNextFile(zf))
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{
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err = unzGetCurrentFileInfo(zf, &fileInfo, NULL, 0, NULL, 0, NULL, 0);
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if (err != UNZ_OK)
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continue;
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// If this ROM is not part of the game we're loading, skip it
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if (OKAY != FindROMByCRCInGame(&CurGame, &romIdx, Game, fileInfo.crc))
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continue;
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// Load the ROM and mark that we did so successfully
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if (OKAY == LoadROM(buf, maxSize, Map, &Game->ROM[romIdx], zf, zipFile, loadAll))
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romsFound[romIdx] = 1; // success! mark as loaded
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}
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// Ensure all ROMs were loaded
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if (loadAll)
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{
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err = OKAY;
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for (i = 0; i < numROMs; i++)
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{
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if (!(romsFound[i] || Game->ROM[i].optional)) // if ROM not found and also not optional
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err = ErrorLog("Could not load %s (CRC=%08X) from %s.", Game->ROM[i].fileName, Game->ROM[i].crc, zipFile);
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}
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}
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else
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err = OKAY;
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Quit:
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unzClose(zf);
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delete [] buf;
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return (err == OKAY) ? Game : NULL;
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}
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