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72b2c0eb28
This was due to the initial audio buffer write position being aligned to the middle of a 4 byte (2 byte left, 2 byte right) audio sample. In multi-threaded mode, some sort of race condition caused this alignment to be fixed until audio playback was temporarily paused (via pausing, loading a state, etc.) Audio playback should now be fixed and work consistently in all cases. |
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.. | ||
CPU | ||
Debugger | ||
Graphics | ||
Inputs | ||
Model3 | ||
Network | ||
OSD | ||
Pkgs | ||
Sound | ||
Util | ||
BlockFile.cpp | ||
BlockFile.h | ||
Game.h | ||
GameLoader.cpp | ||
GameLoader.h | ||
ROMSet.cpp | ||
ROMSet.h | ||
Supermodel.h | ||
Version.h |