Supermodel/Src
SpinDizzy 72b2c0eb28 Fixed a longstanding bug that caused stereo channels to be flipped incorrectly.
This was due to the initial audio buffer write position being aligned to the middle of a 4 byte (2 byte left, 2 byte right) audio sample.
In multi-threaded mode, some sort of race condition caused this alignment to be fixed until audio playback was temporarily paused (via pausing, loading a state, etc.)
Audio playback should now be fixed and work consistently in all cases.
2020-09-14 06:59:38 +00:00
..
CPU Low level z80 core bug 2020-08-22 09:00:13 +00:00
Debugger - Reworked logging system to support output to multiple outputs: files, stdout, stderr, and syslog (OutputDebugString on Windows, syslog on other systems). 2020-08-31 09:28:35 +00:00
Graphics Clip scroll fog to viewport, instead of filling entire screen. Fixes fog bug in Daytona credits. 2020-09-08 09:10:24 +00:00
Inputs Getbass related 2020-08-25 08:48:25 +00:00
Model3 Correct the returned value from previous getbass patch 2020-08-26 16:05:23 +00:00
Network build fixes for mac 2020-07-27 10:28:48 +00:00
OSD Fixed a longstanding bug that caused stereo channels to be flipped incorrectly. 2020-09-14 06:59:38 +00:00
Pkgs Update glew version 2020-07-31 19:18:51 +00:00
Sound Various SCSP improvements and code cleanup: 2020-08-22 20:41:47 +00:00
Util -Added support for specifying multiple sections simultaneously in INI 2019-01-20 08:02:01 +00:00
BlockFile.cpp Added functions to safely read and write bools 2017-09-24 20:49:31 +00:00
BlockFile.h Added functions to safely read and write bools 2017-09-24 20:49:31 +00:00
Game.h Netboard related : Define a new hardware line in games.xml 2020-07-01 15:56:21 +00:00
GameLoader.cpp build fixes for mac 2020-07-27 10:28:48 +00:00
GameLoader.h Removed patches from source code and moved them into game XML file. Created ROMSet.cpp. Print a more descriptive error when game XML file fails to load. 2017-04-08 18:30:29 +00:00
ROMSet.cpp add missing include 2017-04-08 21:01:11 +00:00
ROMSet.h Removed patches from source code and moved them into game XML file. Created ROMSet.cpp. Print a more descriptive error when game XML file fails to load. 2017-04-08 18:30:29 +00:00
Supermodel.h Linux build compatibility changes 2020-07-03 09:15:08 +00:00
Version.h Inconsequential typo 2018-03-26 23:02:30 +00:00