Supermodel/Src/OSD/SDL
SpinDizzy 72b2c0eb28 Fixed a longstanding bug that caused stereo channels to be flipped incorrectly.
This was due to the initial audio buffer write position being aligned to the middle of a 4 byte (2 byte left, 2 byte right) audio sample.
In multi-threaded mode, some sort of race condition caused this alignment to be fixed until audio playback was temporarily paused (via pausing, loading a state, etc.)
Audio playback should now be fixed and work consistently in all cases.
2020-09-14 06:59:38 +00:00
..
Audio.cpp Fixed a longstanding bug that caused stereo channels to be flipped incorrectly. 2020-09-14 06:59:38 +00:00
Main.cpp - Reworked logging system to support output to multiple outputs: files, stdout, stderr, and syslog (OutputDebugString on Windows, syslog on other systems). 2020-08-31 09:28:35 +00:00
PolyAnalysis.h Extended -gfx-state to produce culling node analysis 2017-04-11 07:03:47 +00:00
SDLIncludes.h build fixes for mac 2020-07-27 10:28:48 +00:00
SDLInputSystem.cpp build fixes for mac 2020-07-27 10:28:48 +00:00
SDLInputSystem.h build fixes for mac 2020-07-27 10:28:48 +00:00
SDLMain_tmpl.h Fixing import mistake: moving source code to trunk/Src. 2011-04-24 01:19:40 +00:00
SDLMain_tmpl.m Fixing import mistake: moving source code to trunk/Src. 2011-04-24 01:19:40 +00:00
Thread.cpp build fixes for mac 2020-07-27 10:28:48 +00:00
Types.h Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00