Supermodel/Src/Model3/JTAG.h
Bart Trzynadlowski 55bb02d4e5 - New work-in-progress frame timing code (disabled by default, compile with NEW_FRAME_TIMING defined to activate it)
- New JTAG emulation, moved into its own class, CJTAG
- Removed game-specific sun clamp hacks from CNew3D (JTAG and Real3D emulation will call the appropriate method to configure this at run-time)
- Removed JTAG from Real3D save state data and reused some of that space for new state variables having to do with the internal JTAG-based config as well as new frame timing state variables
2017-09-24 20:52:48 +00:00

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2.2 KiB
C++

/**
** Supermodel
** A Sega Model 3 Arcade Emulator.
** Copyright 2011-2017 Bart Trzynadlowski, Nik Henson, Ian Curtis
**
** This file is part of Supermodel.
**
** Supermodel is free software: you can redistribute it and/or modify it under
** the terms of the GNU General Public License as published by the Free
** Software Foundation, either version 3 of the License, or (at your option)
** any later version.
**
** Supermodel is distributed in the hope that it will be useful, but WITHOUT
** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
** more details.
**
** You should have received a copy of the GNU General Public License along
** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
**/
/*
* JTAG.h
*
* Header file defining the CJTAG class: the Model 3's JTAG device.
*/
#ifndef INCLUDED_JTAG_H
#define INCLUDED_JTAG_H
#include "Util/BitRegister.h"
class CReal3D;
class CJTAG
{
public:
enum Instruction: uint64_t
{
ReadASICIDCodes = 0x06318fc63fff,
SetReal3DRenderConfig0 = 0x3fffffd1ffff,
SetReal3DRenderConfig1 = 0x3ffffffe8fff
};
void SaveState(CBlockFile *SaveState);
void LoadState(CBlockFile *SaveState);
uint8_t Read();
void Write(uint8_t tck, uint8_t tms, uint8_t tdi, uint8_t trst);
void Reset();
CJTAG(CReal3D &real3D);
private:
void LoadASICIDCodes();
enum State: uint8_t
{
TestLogicReset, // 0
RunTestIdle, // 1
SelectDRScan, // 2
CaptureDR, // 3
ShiftDR, // 4
Exit1DR, // 5
PauseDR, // 6
Exit2DR, // 7
UpdateDR, // 8
SelectIRScan, // 9
CaptureIR, // 10
ShiftIR, // 11
Exit1IR, // 12
PauseIR, // 13
Exit2IR, // 14
UpdateIR // 15
};
static const State s_fsm[][2];
CReal3D &m_real3D;
Util::BitRegister m_instructionShiftReg;
Util::BitRegister m_dataShiftReg;
uint64_t m_instructionReg = 0;
State m_state = State::TestLogicReset;
uint8_t m_lastTck = 0;
uint8_t m_tdo = 0;
};
#endif // INCLUDED_JTAG_H