Supermodel/Src
Bart Trzynadlowski 79d24d403f - NOTE: In this revision (possibly earlier), I've started to notice some intermittent geometry glitches in Spikeout and slowdown while playing certain characters.
- Added multi-texture fragment shader to repo.
- Added a multiTexture option (enabled by default) to use multi-texturing to decode textures.
- Added some comments regarding timing to the PowerPC execution loop.
2012-02-14 03:28:52 +00:00
..
CPU - NOTE: In this revision (possibly earlier), I've started to notice some intermittent geometry glitches in Spikeout and slowdown while playing certain characters. 2012-02-14 03:28:52 +00:00
Debugger Small bug fix 2011-12-23 19:34:50 +00:00
Graphics - NOTE: In this revision (possibly earlier), I've started to notice some intermittent geometry glitches in Spikeout and slowdown while playing certain characters. 2012-02-14 03:28:52 +00:00
Inputs New multi-threaded rendering changes that parallelise graphics rendering and PPC execution in order to increase performance on multi-core machines. 2012-01-16 23:21:14 +00:00
Model3 Added OSD/Video.h to provide OSD-dependent video functionality. The static functions in here get called by Model3.cpp from within the render thread so that any OSD related rendering can also be run in parallel for a further speed increase. 2012-02-13 23:37:48 +00:00
OSD - NOTE: In this revision (possibly earlier), I've started to notice some intermittent geometry glitches in Spikeout and slowdown while playing certain characters. 2012-02-14 03:28:52 +00:00
Pkgs Fixing import mistake: moving source code to trunk/Src. 2011-04-24 01:19:40 +00:00
Sound Added front/rear speaker balance (actually the master/slave SCSP balance). Balance setting is stored in CSoundBoardConfig and can be set on the command line (-balance) or config file (Balance). Valid range is 100 (front speaker volume doubled, rear muted) to -100. The default is 0, both sets at full volume. Balance is applied in the SCSP core before overall sound and music volume settings. 2012-02-09 07:58:07 +00:00
BlockFile.cpp Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00
BlockFile.h Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00
Config.cpp Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00
Config.h Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00
Games.cpp - Changed save state error messages slightly. 2011-09-22 06:11:47 +00:00
Games.h Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00
INIFile.cpp Small bug fix in INIFile.cpp - was not parsing negative numbers. 2011-09-18 22:03:06 +00:00
INIFile.h Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00
ROMLoad.cpp - Tweaked comments in Supermodel.ini 2011-09-17 23:41:12 +00:00
ROMLoad.h Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00
Supermodel.h Added OSD/Video.h to provide OSD-dependent video functionality. The static functions in here get called by Model3.cpp from within the render thread so that any OSD related rendering can also be run in parallel for a further speed increase. 2012-02-13 23:37:48 +00:00