Supermodel/win32/osd.h
Ville Linde a1c9f6cf92
2006-07-12 13:53:14 +00:00

85 lines
2.8 KiB
C

/*
* Sega Model 3 Emulator
* Copyright (C) 2003 Bart Trzynadlowski, Ville Linde, Stefano Teso
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License Version 2 as published
* by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program (license.txt); if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/*
* win32/osd.h
*
* Win32 OSD header: Defines everything an OSD header needs to provide and
* includes some Win32-specific files.
*/
#ifndef INCLUDED_WIN32_OSD_H
#define INCLUDED_WIN32_OSD_H
/******************************************************************/
/* Win32-Specific Includes */
/******************************************************************/
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
/******************************************************************/
/* OSD Definitions */
/******************************************************************/
#ifdef _MSC_VER
#define INLINE static _inline
#endif
#ifdef __GCC__
#define INLINE static __inline__
#endif
/******************************************************************/
/* OSD Fundamental Data Types */
/******************************************************************/
typedef unsigned int FLAGS; // for storage of bit flags
#ifdef __GCC__
typedef int BOOL; // 0 (false) or non-zero (true)
typedef signed int INT; // optimal signed integer
typedef unsigned int UINT; // optimal unsigned integer
typedef signed char CHAR; // signed character (for text)
typedef unsigned char UCHAR; // unsigned character
typedef signed char INT8;
typedef unsigned char UINT8;
typedef signed short INT16;
typedef unsigned short UINT16;
typedef signed int INT32;
typedef unsigned int UINT32;
#ifdef _MSC_VER // Microsoft VisualC++ (for versions 6.0 or older, non-C99)
typedef signed __int64 INT64;
typedef unsigned __int64 UINT64;
#else // assume a C99-compliant compiler
typedef signed long long INT64;
typedef unsigned long long UINT64;
#endif
#endif
typedef float FLOAT32; // single precision (32-bit)
typedef double FLOAT64; // double precision (64-bit)
#endif // INCLUDED_WIN32_OSD_H