Supermodel/Src/Sound
toxieainc db455ba5c1 add undefd codepath for correct use of the 18bit DAC path (which seems to be triggered for all games)
the volume correction to bring the data back into a valid range is not really needed in practice though, only Daytona2 seems to need it, and also only extremely rarely, so lets just live with a tiny bit of clamping for that game then

while add it, make some formatting similar to MAME, and add one comment regarding a most likely wrong recent MAME change
2022-11-29 12:36:27 -08:00
..
MPEG add undefd codepath for correct use of the 18bit DAC path (which seems to be triggered for all games) 2022-11-29 12:36:27 -08:00
SCSP.cpp add undefd codepath for correct use of the 18bit DAC path (which seems to be triggered for all games) 2022-11-29 12:36:27 -08:00
SCSP.h change all INT16 mixing/intermediate clamping to floats 2022-11-06 13:00:13 -08:00
SCSPDSP.cpp add undefd codepath for correct use of the 18bit DAC path (which seems to be triggered for all games) 2022-11-29 12:36:27 -08:00
SCSPDSP.h Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs. 2021-11-22 17:15:06 +00:00
SCSPLFO.cpp add undefd codepath for correct use of the 18bit DAC path (which seems to be triggered for all games) 2022-11-29 12:36:27 -08:00