Supermodel/Src/Network/TCPSend.cpp
2020-06-13 19:46:12 +00:00

76 lines
1.4 KiB
C++

#include "TCPSend.h"
static const int RETRY_COUNT = 10; // shrugs
TCPSend::TCPSend(std::string& ip, int port) :
m_ip(ip),
m_port(port),
m_tryCount(0),
m_socket(nullptr)
{
SDLNet_Init();
}
TCPSend::~TCPSend()
{
if (m_socket) {
SDLNet_TCP_Close(m_socket);
m_socket = nullptr;
}
SDLNet_Quit(); // unload lib (winsock dll for windows)
}
bool TCPSend::Send(const void * data, int length)
{
printf("trying to send data %i\n", length);
// If we aren't connected make a connection
if (!Connected()) {
Connect();
printf("trying to connect\n");
}
// If we failed bail out
if (!Connected()) {
printf("not connected\n");
return false;
}
if (!length) {
return true; // 0 sized packet will blow our connex
}
int sent = 0;
sent = SDLNet_TCP_Send(m_socket, &length, sizeof(int)); // pack the length at the start of transmission.
sent = SDLNet_TCP_Send(m_socket, data, length);
if (sent < length) {
SDLNet_TCP_Close(m_socket);
m_socket = nullptr;
}
return false;
}
bool TCPSend::Connected()
{
return m_socket != 0;
}
void TCPSend::Connect()
{
if (m_tryCount >= RETRY_COUNT) {
return; // already tried and failed so bail out. We do this as instances might load diff times
}
IPaddress ip;
int result = SDLNet_ResolveHost(&ip, m_ip.c_str(), m_port);
if (result == 0) {
m_socket = SDLNet_TCP_Open(&ip);
}
m_tryCount++;
}