..
53C810.cpp
return correct PCI ID
2018-10-18 09:42:51 +00:00
53C810.h
Created IEmulator interface, renamed CBus to IBus and CPCIDevice to IPCIDevice. Frames now rendered when emulator paused.
2016-04-10 03:42:41 +00:00
53C810Disasm.cpp
Updated copyright information and added headers to all remaining files except debugger.
2011-09-14 19:08:43 +00:00
93C46.cpp
- Changed save state error messages slightly.
2011-09-22 06:11:47 +00:00
93C46.h
Updated copyright information and added headers to all remaining files except debugger.
2011-09-14 19:08:43 +00:00
Crypto.cpp
fix a few compile warnings
2018-01-25 21:07:22 +00:00
Crypto.h
Encryption device emulation (thanks to MAME), fixed warnings in Model3.cpp, added a string formatter helper, and updated Win32 GCC Makefile.
2016-04-02 21:50:40 +00:00
DriveBoard.cpp
Massive internal change: removed CConfig object and replaced it with a hierarchical config object system (Util::Config::Node). Games are now defined in an XML file. Hopefully I didn't break too many things :/
2017-03-27 03:19:15 +00:00
DriveBoard.h
Massive internal change: removed CConfig object and replaced it with a hierarchical config object system (Util::Config::Node). Games are now defined in an XML file. Hopefully I didn't break too many things :/
2017-03-27 03:19:15 +00:00
DSB.cpp
Massive internal change: removed CConfig object and replaced it with a hierarchical config object system (Util::Config::Node). Games are now defined in an XML file. Hopefully I didn't break too many things :/
2017-03-27 03:19:15 +00:00
DSB.h
Massive internal change: removed CConfig object and replaced it with a hierarchical config object system (Util::Config::Node). Games are now defined in an XML file. Hopefully I didn't break too many things :/
2017-03-27 03:19:15 +00:00
IEmulator.h
Fixed graphics state analyzer
2017-04-04 23:28:06 +00:00
IRQ.cpp
- Changed save state error messages slightly.
2011-09-22 06:11:47 +00:00
IRQ.h
Updated copyright information and added headers to all remaining files except debugger.
2011-09-14 19:08:43 +00:00
JTAG.cpp
Get rid of unused variable warning
2017-09-27 13:20:09 +00:00
JTAG.h
Get rid of unused variable warning
2017-09-27 13:20:09 +00:00
Model3.cpp
- PCI bridge can be specified in Games.xml for games that use a different version than expected based on stepping. No more hard-coded exceptions.
2019-01-13 16:00:37 +00:00
Model3.h
add the rest of the network board code (Spindizzi)
2018-01-07 14:07:59 +00:00
Model3GraphicsState.h
fix debugging code
2018-10-17 22:36:33 +00:00
MPC10x.cpp
- PCI bridge can be specified in Games.xml for games that use a different version than expected based on stepping. No more hard-coded exceptions.
2019-01-13 16:00:37 +00:00
MPC10x.h
- PCI bridge can be specified in Games.xml for games that use a different version than expected based on stepping. No more hard-coded exceptions.
2019-01-13 16:00:37 +00:00
PCI.cpp
Created IEmulator interface, renamed CBus to IBus and CPCIDevice to IPCIDevice. Frames now rendered when emulator paused.
2016-04-10 03:42:41 +00:00
PCI.h
remove using namespace from headers ..
2018-01-03 17:51:24 +00:00
Real3D.cpp
- PCI bridge can be specified in Games.xml for games that use a different version than expected based on stepping. No more hard-coded exceptions.
2019-01-13 16:00:37 +00:00
Real3D.h
- PCI bridge can be specified in Games.xml for games that use a different version than expected based on stepping. No more hard-coded exceptions.
2019-01-13 16:00:37 +00:00
RTC72421.cpp
Updated copyright information and added headers to all remaining files except debugger.
2011-09-14 19:08:43 +00:00
RTC72421.h
Updated copyright information and added headers to all remaining files except debugger.
2011-09-14 19:08:43 +00:00
SoundBoard.cpp
Massive internal change: removed CConfig object and replaced it with a hierarchical config object system (Util::Config::Node). Games are now defined in an XML file. Hopefully I didn't break too many things :/
2017-03-27 03:19:15 +00:00
SoundBoard.h
Massive internal change: removed CConfig object and replaced it with a hierarchical config object system (Util::Config::Node). Games are now defined in an XML file. Hopefully I didn't break too many things :/
2017-03-27 03:19:15 +00:00
TileGen.cpp
Massive internal change: removed CConfig object and replaced it with a hierarchical config object system (Util::Config::Node). Games are now defined in an XML file. Hopefully I didn't break too many things :/
2017-03-27 03:19:15 +00:00
TileGen.h
Massive internal change: removed CConfig object and replaced it with a hierarchical config object system (Util::Config::Node). Games are now defined in an XML file. Hopefully I didn't break too many things :/
2017-03-27 03:19:15 +00:00