Supermodel/Src/OSD/SDL
CapitaineSheridan 813edb8218 Crosshair optimization:
-create crosshairs only once in Init() instead of created them at every cycle
-use matrix scale to apply the aspect ratio
2023-05-07 21:41:05 -07:00
..
Audio.cpp add undefd codepath for correct use of the 18bit DAC path (which seems to be triggered for all games) 2022-11-29 12:36:27 -08:00
Crosshair.cpp Crosshair optimization: 2023-05-07 21:41:05 -07:00
Crosshair.h Crosshair optimization: 2023-05-07 21:41:05 -07:00
Main.cpp Crosshair: use actual adjusted viewport resolution (configuration resolution is not the same thing). Fixes crosshair alignment for resolutions with non-Model 3 aspect. 2023-03-18 10:00:28 -07:00
PolyAnalysis.h Extended -gfx-state to produce culling node analysis 2017-04-11 07:03:47 +00:00
SDLIncludes.h build fixes for mac 2020-07-27 10:28:48 +00:00
SDLInputSystem.cpp Allow joystick to be fetch if windows has no focus in SDL input mode. 2023-03-09 10:34:51 -08:00
SDLInputSystem.h Force Feeback for Linux 2020-10-21 08:19:51 +00:00
SDLMain_tmpl.h Fixing import mistake: moving source code to trunk/Src. 2011-04-24 01:19:40 +00:00
SDLMain_tmpl.m Fixing import mistake: moving source code to trunk/Src. 2011-04-24 01:19:40 +00:00
Thread.cpp Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs. 2021-11-22 17:15:06 +00:00
Types.h Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00