Supermodel/Src/OSD/Thread.h
Matthew Daniels 9ffce8b92a Getting rid of most of the includes from Supermodel.h; each file now explicitly includes the header files it needs.
Making changes to a header file should no longer force the entire project to recompile.
2021-11-22 17:15:06 +00:00

243 lines
3.9 KiB
C++
Executable file

/**
** Supermodel
** A Sega Model 3 Arcade Emulator.
** Copyright 2011 Bart Trzynadlowski, Nik Henson
**
** This file is part of Supermodel.
**
** Supermodel is free software: you can redistribute it and/or modify it under
** the terms of the GNU General Public License as published by the Free
** Software Foundation, either version 3 of the License, or (at your option)
** any later version.
**
** Supermodel is distributed in the hope that it will be useful, but WITHOUT
** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
** more details.
**
** You should have received a copy of the GNU General Public License along
** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
**/
/*
* Thread.h
*
* Header file for threading primitives.
*/
#ifndef INCLUDED_THREADS_H
#define INCLUDED_THREADS_H
#include "Types.h"
#include <string>
class CSemaphore;
class CMutex;
class CCondVar;
typedef int (*ThreadStart)(void *startParam);
/*
* CThread
*
* Class that represents an O/S thread.
*/
class CThread
{
private:
const std::string m_name;
void *m_impl;
CThread(const std::string &name, void *impl);
public:
/*
* Sleep
*
* Sleeps for specified number of milliseconds.
*/
static void Sleep(UINT32 ms);
/*
* GetTicks
*
* Gets number of millseconds since beginning of program.
*/
static UINT32 GetTicks();
/*
* CreateThread
*
* Creates a new thread with the given ThreadStart callback and start parameter. The thread starts running immediately.
*/
static CThread *CreateThread(const std::string &name, ThreadStart start, void *startParam);
/*
* CreateSemaphore
*
* Creates a new semaphore with the given initial starting value.
*/
static CSemaphore *CreateSemaphore(UINT32 initVal);
/*
* CreateCondVar
*
* Creates a new condition variable.
*/
static CCondVar *CreateCondVar();
/*
* CreateMutex
*
* Creates a new mutex.
*/
static CMutex *CreateMutex();
/*
* GetLastError
*
* Returns the error message for the last error.
*/
static const char *GetLastError();
/*
* Thread destructor.
*/
~CThread();
/*
* GetName
*
* Returns the name of this thread.
*/
const std::string &GetName() const;
/*
* GetId
*
* Returns the id of this thread.
*/
UINT32 GetId();
/*
* Wait
*
* Waits until this thread has exited.
*/
int Wait();
};
/*
* CSemaphore
*
* Class that represents a semaphore.
*/
class CSemaphore
{
friend class CThread;
private:
void *m_impl;
CSemaphore(void *impl);
public:
~CSemaphore();
/*
* GetValue
*
* Returns the current value of this semaphore.
*/
UINT32 GetValue();
/*
* Wait
*
* Locks this semaphore and suspends the calling thread if its value is zero.
*/
bool Wait();
/*
* Post
*
* Unlocks this semaphore and resumes any threads that were blocked on it.
*/
bool Post();
};
/*
* CCondVar
*
* Class that represents a condition variable.
*/
class CCondVar
{
friend class CThread;
private:
void *m_impl;
CCondVar(void *impl);
public:
~CCondVar();
/*
* Wait
*
* Waits on this condition variable and unlocks the provided mutex (which must be locked before calling this method).
*/
bool Wait(CMutex *mutex);
/*
* Signal
*
* Restarts a single thread that is waiting on this condition variable.
*/
bool Signal();
/*
* SignalAll
*
* Restarts all threads that are waiting on this condition variable.
*/
bool SignalAll();
};
/*
* CSemaphore
*
* Class that represents a mutex.
*/
class CMutex
{
friend class CThread;
friend class CCondVar;
private:
void *m_impl;
CMutex(void *impl);
public:
~CMutex();
/*
* Lock
*
* Locks this mutex. If it is already locked then the calling thread will suspend until it is unlocked.
*/
bool Lock();
/*
* Unlock
*
* Unlocks this mutex.
*/
bool Unlock();
};
#endif // INCLUDED_THREADS_H