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https://github.com/RetroDECK/Supermodel.git
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816d541b98
- Ported MAME's implementation - Corrected FM sound for songs in VF3 that use it - Music tempo now closer to real hardware thanks to emulating two SCSP chips. - Add LegacySoundDSP config option for games with SCSP DSP glitches (ex. engine noises in Sega Rally 2, and loud garbage on Bahn's stage in Fighting Vipers 2) - Renamed SysFPS to "SoundClock" (since raising this appears to adjust the sound frequency). (Submitted by Paul Prosser) |
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.. | ||
Audio.cpp | ||
Main.cpp | ||
PolyAnalysis.h | ||
SDLIncludes.h | ||
SDLInputSystem.cpp | ||
SDLInputSystem.h | ||
SDLMain_tmpl.h | ||
SDLMain_tmpl.m | ||
Thread.cpp | ||
Types.h |