Supermodel/Src/OSD/SDL
Ian Curtis 816d541b98 Various SCSP improvements and code cleanup:
- Ported MAME's implementation
- Corrected FM sound for songs in VF3 that use it 
- Music tempo now closer to real hardware thanks to emulating two SCSP chips.
- Add LegacySoundDSP config option for games with SCSP DSP glitches (ex. engine noises in Sega Rally 2, and loud garbage on Bahn's stage in Fighting Vipers 2)
- Renamed SysFPS to "SoundClock" (since raising this appears to adjust the sound frequency).

(Submitted by Paul Prosser)
2020-08-22 20:41:47 +00:00
..
Audio.cpp build fixes for mac 2020-07-27 10:28:48 +00:00
Main.cpp Various SCSP improvements and code cleanup: 2020-08-22 20:41:47 +00:00
PolyAnalysis.h Extended -gfx-state to produce culling node analysis 2017-04-11 07:03:47 +00:00
SDLIncludes.h build fixes for mac 2020-07-27 10:28:48 +00:00
SDLInputSystem.cpp build fixes for mac 2020-07-27 10:28:48 +00:00
SDLInputSystem.h build fixes for mac 2020-07-27 10:28:48 +00:00
SDLMain_tmpl.h Fixing import mistake: moving source code to trunk/Src. 2011-04-24 01:19:40 +00:00
SDLMain_tmpl.m Fixing import mistake: moving source code to trunk/Src. 2011-04-24 01:19:40 +00:00
Thread.cpp build fixes for mac 2020-07-27 10:28:48 +00:00
Types.h Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00