mirror of
https://github.com/RetroDECK/Supermodel.git
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163 lines
5.3 KiB
C++
163 lines
5.3 KiB
C++
/**
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** Supermodel
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** A Sega Model 3 Arcade Emulator.
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** Copyright 2003-2022 The Supermodel Team
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**
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** This file is part of Supermodel.
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**
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** Supermodel is free software: you can redistribute it and/or modify it under
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** the terms of the GNU General Public License as published by the Free
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** Software Foundation, either version 3 of the License, or (at your option)
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** any later version.
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**
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** Supermodel is distributed in the hope that it will be useful, but WITHOUT
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** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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** more details.
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**
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** You should have received a copy of the GNU General Public License along
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** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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**/
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#include "FileSystemPath.h"
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#include "Util/Format.h"
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#include <string>
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#include <sys/stat.h>
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#include <sys/types.h>
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#include <pwd.h>
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#include <unistd.h>
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namespace FileSystemPath
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{
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// Checks if a directory exists (returns true if exists, false if it doesn't)
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bool PathExists(std::string fileSystemPath)
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{
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bool pathExists = false;
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struct stat pathInfo;
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if (stat(fileSystemPath.c_str(), &pathInfo) == 0 && S_ISDIR(pathInfo.st_mode))
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{
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pathExists = true;
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}
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return pathExists;
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}
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// Generates a path to be used by Supermodel files
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std::string GetPath(PathType pathType)
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{
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std::string finalPath = "";
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std::string homePath = "";
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std::string strPathType = "";
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struct passwd* pwd = getpwuid(getuid());
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// Resolve pathType to string for later use
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switch (pathType)
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{
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case Analysis:
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strPathType = "Analysis";
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break;
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case Config:
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strPathType = "Config";
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break;
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case Log:
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strPathType = "Log";
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break;
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case NVRAM:
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strPathType = "NVRAM";
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break;
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case Saves:
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strPathType = "Saves";
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break;
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case Screenshots:
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strPathType = "Screenshots";
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break;
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}
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// Get user's HOME directory
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if (pwd)
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{
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homePath = pwd->pw_dir;
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}
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else
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{
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homePath = getenv("HOME");
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}
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// If Config path exists in current directory or the user doesn't have a HOME directory use current directory
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if (FileSystemPath::PathExists("Config") || homePath.empty())
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{
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// Use current directory
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if (pathType == Screenshots || pathType == Log)
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{
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finalPath = "";
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}
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else
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{
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// If directory doesn't exist, create it
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if (!FileSystemPath::PathExists(strPathType))
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{
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mkdir(strPathType.c_str(), 0775);
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}
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finalPath = strPathType;
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}
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}
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// Check if $HOME/.supermodel exists
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else if (FileSystemPath::PathExists(Util::Format() << homePath << "/.supermodel"))
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{
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// Use $HOME/.supermodel
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finalPath = Util::Format() << homePath << "/.supermodel/" << strPathType;
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// If directory doesn't exist, create it
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if (!FileSystemPath::PathExists(finalPath))
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{
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mkdir(finalPath.c_str(), 0775);
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}
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}
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// On Linux one may want to follow the XDG base directory specs (https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html)
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else
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{
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// Use $HOME/.config/supermodel or $HOME/.local/share/supermodel depending on the file type
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if (pathType == Config)
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{
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finalPath = Util::Format() << homePath << "/.config/supermodel";
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// If directory doesn't exist, create it
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if (!FileSystemPath::PathExists(finalPath))
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{
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mkdir(finalPath.c_str(), 0775);
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}
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// If directory doesn't exist, create it
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finalPath = Util::Format() << homePath << "/.config/supermodel/Config";
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if (!FileSystemPath::PathExists(finalPath))
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{
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mkdir(finalPath.c_str(), 0775);
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}
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}
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else
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{
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finalPath = Util::Format() << homePath << "/.local/share/supermodel";
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// If directory doesn't exist, create it
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if (!FileSystemPath::PathExists(finalPath))
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{
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mkdir(finalPath.c_str(), 0775);
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}
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// If directory doesn't exist, create it
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finalPath = Util::Format() << homePath << "/.local/share/supermodel/" << strPathType;
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if (!FileSystemPath::PathExists(finalPath))
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{
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mkdir(finalPath.c_str(), 0775);
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}
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}
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}
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if (finalPath != "")
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{
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finalPath = Util::Format() << finalPath << "/";
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}
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return finalPath;
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}
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}
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