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			61 lines
		
	
	
		
			1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			61 lines
		
	
	
		
			1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "Model.h"
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| 
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| namespace New3D {
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| 
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| NodeAttributes::NodeAttributes()
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| {
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| 	currentTexOffsetX = 0;
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| 	currentTexOffsetY = 0;
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| 	currentTexOffset = 0;
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| }
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| 
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| bool NodeAttributes::Push()
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| {
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| 	//=============
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| 	NodeAttribs na;
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| 	//=============
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| 
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| 	// check for overflow
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| 	if (m_vecAttribs.size() >= 128) {
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| 		return false;
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| 	}
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| 
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| 	na.texOffset = currentTexOffset;
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| 	na.texOffsetX = currentTexOffsetX;
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| 	na.texOffsetY = currentTexOffsetY;
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| 
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| 	m_vecAttribs.push_back(na);
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| 
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| 	return true;
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| }
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| 
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| bool NodeAttributes::Pop()
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| {
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| 	if (m_vecAttribs.empty()) {
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| 		return false;	// check for underflow
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| 	}
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| 
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| 	currentTexOffset = m_vecAttribs.back().texOffset;
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| 	currentTexOffsetX = m_vecAttribs.back().texOffsetX;
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| 	currentTexOffsetY = m_vecAttribs.back().texOffsetY;
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| 
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| 	m_vecAttribs.pop_back();
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| 
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| 	return true;
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| }
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| 
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| bool NodeAttributes::StackLimit()
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| {
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| 	return m_vecAttribs.size() >= 1024;
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| }
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| 
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| void NodeAttributes::Reset()
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| {
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| 	currentTexOffset = 0;
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| 	currentTexOffsetX = 0;
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| 	currentTexOffsetY = 0;
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| 	m_vecAttribs.clear();
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| }
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| 
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| } // New3D
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