Supermodel/Src
2019-01-16 01:07:56 +00:00
..
CPU fix header files 2018-01-22 18:27:51 +00:00
Debugger remove extra qualifier 2018-01-22 21:10:20 +00:00
Graphics Technically backface culling should cull polys when the dot product = 0, since when it equals 0 the polys is perpendicular to the camera and thus invisible. When you complete sega rally2 (if you can get that far lol) the champagne is invisible. The reason is because all the face normals are 0. So when multiplied by the model matrix they are still 0 and get culled. Tweaking the condition to only cull polys when greater than 0 fixes this, and allows these 'bad' polys to render as they do on the model3. 2019-01-16 01:07:56 +00:00
Inputs Inputs can now be configured on a per-game basis 2019-01-13 16:20:19 +00:00
Model3 - PCI bridge can be specified in Games.xml for games that use a different version than expected based on stepping. No more hard-coded exceptions. 2019-01-13 16:00:37 +00:00
Network Update network code (Spindizzi) 2018-02-24 15:53:18 +00:00
OSD Inputs can now be configured on a per-game basis 2019-01-13 16:20:19 +00:00
Pkgs Adding tinyxml2 lib 2016-07-07 05:05:27 +00:00
Sound New, saner Makefiles. They still require some customization but share a core Makefile include with auto-generation of dependencies. Multi-threaded building (e.g., make -j6) is supported now. 2017-10-05 02:14:02 +00:00
Util fix missing header 2017-09-24 22:14:39 +00:00
BlockFile.cpp Added functions to safely read and write bools 2017-09-24 20:49:31 +00:00
BlockFile.h Added functions to safely read and write bools 2017-09-24 20:49:31 +00:00
Game.h - PCI bridge can be specified in Games.xml for games that use a different version than expected based on stepping. No more hard-coded exceptions. 2019-01-13 16:00:37 +00:00
GameLoader.cpp - PCI bridge can be specified in Games.xml for games that use a different version than expected based on stepping. No more hard-coded exceptions. 2019-01-13 16:00:37 +00:00
GameLoader.h Removed patches from source code and moved them into game XML file. Created ROMSet.cpp. Print a more descriptive error when game XML file fails to load. 2017-04-08 18:30:29 +00:00
ROMSet.cpp add missing include 2017-04-08 21:01:11 +00:00
ROMSet.h Removed patches from source code and moved them into game XML file. Created ROMSet.cpp. Print a more descriptive error when game XML file fails to load. 2017-04-08 18:30:29 +00:00
Supermodel.h add the rest of the network board code (Spindizzi) 2018-01-07 14:07:59 +00:00
Version.h Inconsequential typo 2018-03-26 23:02:30 +00:00