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![]() - Updated shading model. Unfortunately, it is far from perfect but it seems to be the best I can do for now. Not really much of a difference from before except that the Scud Race castle is fixed at the expense of the Yosemite level in LA Machineguns being too bright. - Added lots of notes in the shading code. - Passing both specular coefficient and shininess to shader. This will probably break specular lighting for now until the shader is updated to use the shininess correctly. - Color table address in polygon RAM is now obtained from culling nodes as they are traversed (found this in the Pro-1000 SDK). |
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.. | ||
CPU | ||
Debugger | ||
Graphics | ||
Inputs | ||
Model3 | ||
OSD | ||
Pkgs | ||
Sound | ||
Util | ||
BlockFile.cpp | ||
BlockFile.h | ||
Config.cpp | ||
Config.h | ||
Games.cpp | ||
Games.h | ||
INIFile.cpp | ||
INIFile.h | ||
ROMLoad.cpp | ||
ROMLoad.h | ||
Supermodel.h | ||
Version.h |