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897b1acb21
- Updated shading model. Unfortunately, it is far from perfect but it seems to be the best I can do for now. Not really much of a difference from before except that the Scud Race castle is fixed at the expense of the Yosemite level in LA Machineguns being too bright. - Added lots of notes in the shading code. - Passing both specular coefficient and shininess to shader. This will probably break specular lighting for now until the shader is updated to use the shininess correctly. - Color table address in polygon RAM is now obtained from culling nodes as they are traversed (found this in the Pro-1000 SDK). |
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.. | ||
Legacy3D | ||
New3D | ||
IRender3D.h | ||
Render2D.cpp | ||
Render2D.h | ||
Shader.cpp | ||
Shader.h | ||
Shaders2D.h |