Supermodel/Src/Graphics
2024-03-06 01:07:56 -06:00
..
Legacy3D Add supersampling anti-aliasing 2023-12-26 18:25:03 +00:00
New3D Clamp LODscale. If the object is drawn at zero we produce an Inf value which will produce Nans with later calculations. 2023-12-29 13:28:10 +00:00
FBO.cpp Emulate the entire tilegen chip in a GLSL shader. (This is now possible with opengl 3+). The tilegen drawing was emulated on the CPU, but was one of the most expensive functions in the emulator according to a profiler. On a modern GPU it's pretty much free, because a GPU is a massive SIMD monster. 2023-09-23 15:27:04 +01:00
FBO.h Emulate the entire tilegen chip in a GLSL shader. (This is now possible with opengl 3+). The tilegen drawing was emulated on the CPU, but was one of the most expensive functions in the emulator according to a profiler. On a modern GPU it's pretty much free, because a GPU is a massive SIMD monster. 2023-09-23 15:27:04 +01:00
IRender3D.h Add supersampling anti-aliasing 2023-12-26 18:25:03 +00:00
Render2D.cpp Add supersampling anti-aliasing 2023-12-26 18:25:03 +00:00
Render2D.h Add supersampling anti-aliasing 2023-12-26 18:25:03 +00:00
Shader.cpp fix some real errors (Model3,InputSystem), minor errors (SCSP,SDL/Main) and some performance warnings 2022-07-11 17:43:59 +02:00
Shader.h missed 2 changed files with last commit 2022-07-11 18:27:44 +02:00
Shaders2D.h cleanup code format 2024-03-06 01:07:56 -06:00
SuperAA.cpp Add supersampling anti-aliasing 2023-12-26 18:25:03 +00:00
SuperAA.h Add supersampling anti-aliasing 2023-12-26 18:25:03 +00:00