Supermodel/Src/Graphics
Bart Trzynadlowski 8a8609f383 - Added specular highlight support to the 3D engine. A shininess parameter is now be passed to the shaders. Does not work correctly and I will save the shaders themselves for a future commit.
- Added support for layer priorities. Highly unoptimal! This absolutely needs to be polished up before any release (and properly documented). For now, priorities in the popular games seem to be fixed but not all possible priority settings have been figured out yet.
2012-01-27 05:52:59 +00:00
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Shaders Small correction to lighting model in shaders. Light intensity is no longer clipped. 2012-01-22 01:05:59 +00:00
Error.cpp Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00
Models.cpp - Added specular highlight support to the 3D engine. A shininess parameter is now be passed to the shaders. Does not work correctly and I will save the shaders themselves for a future commit. 2012-01-27 05:52:59 +00:00
Render2D.cpp - Added specular highlight support to the 3D engine. A shininess parameter is now be passed to the shaders. Does not work correctly and I will save the shaders themselves for a future commit. 2012-01-27 05:52:59 +00:00
Render2D.h - Added specular highlight support to the 3D engine. A shininess parameter is now be passed to the shaders. Does not work correctly and I will save the shaders themselves for a future commit. 2012-01-27 05:52:59 +00:00
Render3D.cpp - Added specular highlight support to the 3D engine. A shininess parameter is now be passed to the shaders. Does not work correctly and I will save the shaders themselves for a future commit. 2012-01-27 05:52:59 +00:00
Render3D.h - Added specular highlight support to the 3D engine. A shininess parameter is now be passed to the shaders. Does not work correctly and I will save the shaders themselves for a future commit. 2012-01-27 05:52:59 +00:00
Shader.cpp - Tweaked some error messages and comments. Hopefully, this is the last update for v0.2a's code. 2011-09-24 01:49:48 +00:00
Shader.h Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00
Shaders2D.h Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00
Shaders3D.h Small correction to lighting model in shaders. Light intensity is no longer clipped. 2012-01-22 01:05:59 +00:00