.. |
53C810.cpp
|
return correct PCI ID
|
2018-10-18 09:42:51 +00:00 |
53C810.h
|
Created IEmulator interface, renamed CBus to IBus and CPCIDevice to IPCIDevice. Frames now rendered when emulator paused.
|
2016-04-10 03:42:41 +00:00 |
53C810Disasm.cpp
|
Updated copyright information and added headers to all remaining files except debugger.
|
2011-09-14 19:08:43 +00:00 |
93C46.cpp
|
- Changed save state error messages slightly.
|
2011-09-22 06:11:47 +00:00 |
93C46.h
|
Updated copyright information and added headers to all remaining files except debugger.
|
2011-09-14 19:08:43 +00:00 |
Crypto.cpp
|
fix a few compile warnings
|
2018-01-25 21:07:22 +00:00 |
Crypto.h
|
Encryption device emulation (thanks to MAME), fixed warnings in Model3.cpp, added a string formatter helper, and updated Win32 GCC Makefile.
|
2016-04-02 21:50:40 +00:00 |
DriveBoard.cpp
|
Massive internal change: removed CConfig object and replaced it with a hierarchical config object system (Util::Config::Node). Games are now defined in an XML file. Hopefully I didn't break too many things :/
|
2017-03-27 03:19:15 +00:00 |
DriveBoard.h
|
Massive internal change: removed CConfig object and replaced it with a hierarchical config object system (Util::Config::Node). Games are now defined in an XML file. Hopefully I didn't break too many things :/
|
2017-03-27 03:19:15 +00:00 |
DSB.cpp
|
Previous mpeg audio code worked for me in debug mode, but the release build had some serious corruption issues when being built in visual studio. Replaced the old spaghetti code with a more modern implementation.
|
2019-02-21 14:56:25 +00:00 |
DSB.h
|
Previous mpeg audio code worked for me in debug mode, but the release build had some serious corruption issues when being built in visual studio. Replaced the old spaghetti code with a more modern implementation.
|
2019-02-21 14:56:25 +00:00 |
IEmulator.h
|
Fixed graphics state analyzer
|
2017-04-04 23:28:06 +00:00 |
IRQ.cpp
|
- Changed save state error messages slightly.
|
2011-09-22 06:11:47 +00:00 |
IRQ.h
|
Updated copyright information and added headers to all remaining files except debugger.
|
2011-09-14 19:08:43 +00:00 |
JTAG.cpp
|
Get rid of unused variable warning
|
2017-09-27 13:20:09 +00:00 |
JTAG.h
|
Get rid of unused variable warning
|
2017-09-27 13:20:09 +00:00 |
Model3.cpp
|
- PCI bridge can be specified in Games.xml for games that use a different version than expected based on stepping. No more hard-coded exceptions.
|
2019-01-13 16:00:37 +00:00 |
Model3.h
|
add the rest of the network board code (Spindizzi)
|
2018-01-07 14:07:59 +00:00 |
Model3GraphicsState.h
|
fix debugging code
|
2018-10-17 22:36:33 +00:00 |
MPC10x.cpp
|
- PCI bridge can be specified in Games.xml for games that use a different version than expected based on stepping. No more hard-coded exceptions.
|
2019-01-13 16:00:37 +00:00 |
MPC10x.h
|
- PCI bridge can be specified in Games.xml for games that use a different version than expected based on stepping. No more hard-coded exceptions.
|
2019-01-13 16:00:37 +00:00 |
PCI.cpp
|
Created IEmulator interface, renamed CBus to IBus and CPCIDevice to IPCIDevice. Frames now rendered when emulator paused.
|
2016-04-10 03:42:41 +00:00 |
PCI.h
|
remove using namespace from headers ..
|
2018-01-03 17:51:24 +00:00 |
Real3D.cpp
|
- PCI bridge can be specified in Games.xml for games that use a different version than expected based on stepping. No more hard-coded exceptions.
|
2019-01-13 16:00:37 +00:00 |
Real3D.h
|
- PCI bridge can be specified in Games.xml for games that use a different version than expected based on stepping. No more hard-coded exceptions.
|
2019-01-13 16:00:37 +00:00 |
RTC72421.cpp
|
Updated copyright information and added headers to all remaining files except debugger.
|
2011-09-14 19:08:43 +00:00 |
RTC72421.h
|
Updated copyright information and added headers to all remaining files except debugger.
|
2011-09-14 19:08:43 +00:00 |
SoundBoard.cpp
|
Massive internal change: removed CConfig object and replaced it with a hierarchical config object system (Util::Config::Node). Games are now defined in an XML file. Hopefully I didn't break too many things :/
|
2017-03-27 03:19:15 +00:00 |
SoundBoard.h
|
Massive internal change: removed CConfig object and replaced it with a hierarchical config object system (Util::Config::Node). Games are now defined in an XML file. Hopefully I didn't break too many things :/
|
2017-03-27 03:19:15 +00:00 |
TileGen.cpp
|
Massive internal change: removed CConfig object and replaced it with a hierarchical config object system (Util::Config::Node). Games are now defined in an XML file. Hopefully I didn't break too many things :/
|
2017-03-27 03:19:15 +00:00 |
TileGen.h
|
Massive internal change: removed CConfig object and replaced it with a hierarchical config object system (Util::Config::Node). Games are now defined in an XML file. Hopefully I didn't break too many things :/
|
2017-03-27 03:19:15 +00:00 |