Supermodel/Src
2020-06-08 10:14:03 +00:00
..
CPU fix header files 2018-01-22 18:27:51 +00:00
Debugger -Added support for specifying multiple sections simultaneously in INI 2019-01-20 08:02:01 +00:00
Graphics The translator map seems to work with paletted colour values too, and the result is not clamped. Colours are passed to the GPU as unsigned bytes to multiplying by 16 will overflow, so we do the logic in the shader. If we passed floats we could skip the shader logic. 2020-05-11 09:05:46 +00:00
Inputs fix output values 2020-06-08 10:14:03 +00:00
Model3 SDL1 to SDL2 internal changes 2020-04-19 08:34:58 +00:00
Network Update network code (Spindizzi) 2018-02-24 15:53:18 +00:00
OSD custom resolution bug fix 2020-04-24 07:04:41 +00:00
Pkgs Previous mpeg audio code worked for me in debug mode, but the release build had some serious corruption issues when being built in visual studio. Replaced the old spaghetti code with a more modern implementation. 2019-02-21 14:56:25 +00:00
Sound Fix possible negative pointer arithmetic which was causing the music to wrap around. 2019-02-22 01:00:41 +00:00
Util -Added support for specifying multiple sections simultaneously in INI 2019-01-20 08:02:01 +00:00
BlockFile.cpp Added functions to safely read and write bools 2017-09-24 20:49:31 +00:00
BlockFile.h Added functions to safely read and write bools 2017-09-24 20:49:31 +00:00
Game.h - PCI bridge can be specified in Games.xml for games that use a different version than expected based on stepping. No more hard-coded exceptions. 2019-01-13 16:00:37 +00:00
GameLoader.cpp - PCI bridge can be specified in Games.xml for games that use a different version than expected based on stepping. No more hard-coded exceptions. 2019-01-13 16:00:37 +00:00
GameLoader.h Removed patches from source code and moved them into game XML file. Created ROMSet.cpp. Print a more descriptive error when game XML file fails to load. 2017-04-08 18:30:29 +00:00
ROMSet.cpp add missing include 2017-04-08 21:01:11 +00:00
ROMSet.h Removed patches from source code and moved them into game XML file. Created ROMSet.cpp. Print a more descriptive error when game XML file fails to load. 2017-04-08 18:30:29 +00:00
Supermodel.h Previous mpeg audio code worked for me in debug mode, but the release build had some serious corruption issues when being built in visual studio. Replaced the old spaghetti code with a more modern implementation. 2019-02-21 14:56:25 +00:00
Version.h Inconsequential typo 2018-03-26 23:02:30 +00:00