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- Model LUT now capable of differentiating between texture offset states (linked list of different texture offsets for each model address). - Removed texOffset uniform attribute from vertex shader -- no longer needed. |
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| .. | ||
| DIR.txt | ||
| Fragment.glsl | ||
| Fragment2D.glsl | ||
| Fragment_Flat.glsl | ||
| Fragment_NoSpotlight.glsl | ||
| Vertex.glsl | ||
| Vertex2D.glsl | ||