Supermodel/Src/Model3
2016-05-08 19:27:08 +00:00
..
53C810.cpp Created IEmulator interface, renamed CBus to IBus and CPCIDevice to IPCIDevice. Frames now rendered when emulator paused. 2016-04-10 03:42:41 +00:00
53C810.h Created IEmulator interface, renamed CBus to IBus and CPCIDevice to IPCIDevice. Frames now rendered when emulator paused. 2016-04-10 03:42:41 +00:00
53C810Disasm.cpp Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00
93C46.cpp - Changed save state error messages slightly. 2011-09-22 06:11:47 +00:00
93C46.h Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00
Crypto.cpp Encryption device emulation (thanks to MAME), fixed warnings in Model3.cpp, added a string formatter helper, and updated Win32 GCC Makefile. 2016-04-02 21:50:40 +00:00
Crypto.h Encryption device emulation (thanks to MAME), fixed warnings in Model3.cpp, added a string formatter helper, and updated Win32 GCC Makefile. 2016-04-02 21:50:40 +00:00
DriveBoard.cpp fix basic compile errors (with vs) 2016-03-22 11:34:32 +00:00
DriveBoard.h Created IEmulator interface, renamed CBus to IBus and CPCIDevice to IPCIDevice. Frames now rendered when emulator paused. 2016-04-10 03:42:41 +00:00
DSB.cpp - Getting/setting MPEG playback position also includes the end offset. Hopefully will fix save states from crashing when reloaded sometimes in DSB1 and DSB2 games. 2011-09-22 18:04:39 +00:00
DSB.h Created IEmulator interface, renamed CBus to IBus and CPCIDevice to IPCIDevice. Frames now rendered when emulator paused. 2016-04-10 03:42:41 +00:00
IEmulator.h Created IEmulator interface, renamed CBus to IBus and CPCIDevice to IPCIDevice. Frames now rendered when emulator paused. 2016-04-10 03:42:41 +00:00
IRQ.cpp - Changed save state error messages slightly. 2011-09-22 06:11:47 +00:00
IRQ.h Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00
Model3.cpp Fixed logic for clearing bottom layer. Added new functions to 2D renderer interface. Avoid drawing top and bottom surfaces when no layers are present there. Added some comments to tile 2016-05-08 19:27:08 +00:00
Model3.h Created IEmulator interface, renamed CBus to IBus and CPCIDevice to IPCIDevice. Frames now rendered when emulator paused. 2016-04-10 03:42:41 +00:00
Model3GraphicsState.h Added a debug option to load and render a single frame of graphics state from a save state file. Only available if compiled with DEBUG defined. Invoked using: -gfx-state=<file> on command line. 2016-04-24 17:06:14 +00:00
MPC10x.cpp - Changed save state error messages slightly. 2011-09-22 06:11:47 +00:00
MPC10x.h Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00
PCI.cpp Created IEmulator interface, renamed CBus to IBus and CPCIDevice to IPCIDevice. Frames now rendered when emulator paused. 2016-04-10 03:42:41 +00:00
PCI.h Created IEmulator interface, renamed CBus to IBus and CPCIDevice to IPCIDevice. Frames now rendered when emulator paused. 2016-04-10 03:42:41 +00:00
Real3D.cpp Added support for A1RGB5 to BMP file writer and added a (commented-out) example of how to use it to dump texture memory in ~CReal3D() 2016-05-03 00:28:56 +00:00
Real3D.h Don't use variable sized variables across platforms, unless needed 2016-04-11 09:00:20 +00:00
RTC72421.cpp Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00
RTC72421.h Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00
SoundBoard.cpp Fixed a bug w/ Read16() -- was not casting to a pointer properly, caused Scud Race to crash. 2011-12-26 07:15:32 +00:00
SoundBoard.h Created IEmulator interface, renamed CBus to IBus and CPCIDevice to IPCIDevice. Frames now rendered when emulator paused. 2016-04-10 03:42:41 +00:00
TileGen.cpp Fixed logic for clearing bottom layer. Added new functions to 2D renderer interface. Avoid drawing top and bottom surfaces when no layers are present there. Added some comments to tile 2016-05-08 19:27:08 +00:00
TileGen.h Fixed logic for clearing bottom layer. Added new functions to 2D renderer interface. Avoid drawing top and bottom surfaces when no layers are present there. Added some comments to tile 2016-05-08 19:27:08 +00:00