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9ffce8b92a
Making changes to a header file should no longer force the entire project to recompile.
39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
/**
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** Supermodel
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** A Sega Model 3 Arcade Emulator.
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** Copyright 2011 Bart Trzynadlowski, Nik Henson
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**
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** This file is part of Supermodel.
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**
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** Supermodel is free software: you can redistribute it and/or modify it under
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** the terms of the GNU General Public License as published by the Free
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** Software Foundation, either version 3 of the License, or (at your option)
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** any later version.
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**
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** Supermodel is distributed in the hope that it will be useful, but WITHOUT
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** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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** more details.
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**
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** You should have received a copy of the GNU General Public License along
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** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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**/
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/*
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* Exception.cpp
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*/
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#ifdef SUPERMODEL_DEBUGGER
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#include "Exception.h"
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namespace Debugger
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{
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CException::CException(CCPUDebug *exCPU, const char *exId, UINT16 exCode, const char *exName) :
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cpu(exCPU), id(exId), code(exCode), name(exName), trap(false), count(0)
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{
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//
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}
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}
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#endif // SUPERMODEL_DEBUGGER
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