mirror of
https://github.com/RetroDECK/Supermodel.git
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601 lines
15 KiB
C++
601 lines
15 KiB
C++
/**
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** Supermodel
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** A Sega Model 3 Arcade Emulator.
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** Copyright 2011 Bart Trzynadlowski, Nik Henson
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**
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** This file is part of Supermodel.
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**
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** Supermodel is free software: you can redistribute it and/or modify it under
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** the terms of the GNU General Public License as published by the Free
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** Software Foundation, either version 3 of the License, or (at your option)
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** any later version.
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**
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** Supermodel is distributed in the hope that it will be useful, but WITHOUT
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** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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** more details.
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**
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** You should have received a copy of the GNU General Public License along
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** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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**/
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/*
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* SoundBoard.cpp
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*
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* Model 3 sound board. Implementation of the CSoundBoard class. This class can
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* only be instantiated once because it relies on global variables (the non-OOP
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* 68K core and an IRQ line).
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*
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* Bank Switching
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* --------------
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* Banking is not fully understood yet. It is presumed that the low 2MB of the
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* sample ROMs are not banked (MAME), but this is not guaranteed. Below are
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* examples of known situations where banking helps (sound names are as they
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* appear in the sound test menu).
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*
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* sound name
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* ROM Offsets -> Address
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*
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* dayto2pe
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* --------
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* let's hope he does better
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* A... -> A... (400001=3E)
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* doing good i'd say you have a ..
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* E... -> E... (400001=3D)
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*
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* From the above, it appears that when (400001)&10, then:
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*
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* ROM A00000-DFFFFF -> A00000-DFFFFF
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* ROM E00000-FFFFFF -> E00000-FFFFFF
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*
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* And when that bit is clear (just use default mapping, upper 6MB of ROM):
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*
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* ROM 200000-5FFFFF -> A00000-DFFFFF
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* ROM 600000-7FFFFF -> E00000-FFFFFF
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*/
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#include "SoundBoard.h"
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#include "Supermodel.h"
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#include "OSD/Audio.h"
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#include "Sound/SCSP.h"
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// DEBUG
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//#define SUPERMODEL_LOG_AUDIO // define this to log all audio to sound.bin
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#ifdef SUPERMODEL_LOG_AUDIO
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static FILE *soundFP;
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#endif
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// Offsets of memory regions within sound board's pool
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#define OFFSET_RAM1 0 // 1 MB SCSP1 RAM
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#define OFFSET_RAM2 0x100000 // 1 MB SCSP2 RAM
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#define LENGTH_CHANNEL_BUFFER (sizeof(float)*NUM_SAMPLES_PER_FRAME) // 2940 bytes (32 bits x 44.1 KHz x 1/60th second)
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#define OFFSET_AUDIO_FRONTLEFT 0x200000 // 2940 bytes (32 bits, 44.1 KHz, 1/60th second) left audio channel
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#define OFFSET_AUDIO_FRONTRIGHT (OFFSET_AUDIO_FRONTLEFT + LENGTH_CHANNEL_BUFFER) // 2940 bytes right audio channel
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#define OFFSET_AUDIO_REARLEFT (OFFSET_AUDIO_FRONTRIGHT + LENGTH_CHANNEL_BUFFER) // 2940 bytes (32 bits, 44.1 KHz, 1/60th second) left audio channel
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#define OFFSET_AUDIO_REARRIGHT (OFFSET_AUDIO_REARLEFT + LENGTH_CHANNEL_BUFFER) // 2940 bytes right audio channel
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#define MEMORY_POOL_SIZE (0x100000 + 0x100000 + 4*LENGTH_CHANNEL_BUFFER)
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/******************************************************************************
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68K Address Space Handlers
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******************************************************************************/
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void CSoundBoard::UpdateROMBanks(void)
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{
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if ((ctrlReg&0x10))
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sampleBank = &sampleROM[0x800000];
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else
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sampleBank = &sampleROM[0x000000];
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}
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UINT8 CSoundBoard::Read8(UINT32 a)
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{
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switch ((a>>20)&0xF)
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{
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case 0x0: // SCSP RAM 1 (master): 000000-0FFFFF
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return ram1[a^1];
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case 0x1: // SCSP registers (master): 100000-10FFFF (unlike real hardware, we mirror up to 1FFFFF)
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return SCSP_Master_r8(a);
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case 0x2: // SCSP RAM 2 (slave): 200000-2FFFFF
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return ram2[(a&0x0FFFFF)^1];
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case 0x3: // SCSP registers (slave): 300000-30FFFF (unlike real hardware, we mirror up to 3FFFFF)
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return SCSP_Slave_r8(a);
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case 0x6: // Program ROM: 600000-67FFFF (unlike real hardware, we mirror up to 6FFFFF here)
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return soundROM[(a&0x07FFFF)^1];
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case 0x8: // Sample ROM bank: 800000-FFFFFF
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case 0x9:
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case 0xA:
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case 0xB:
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case 0xC:
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case 0xD:
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case 0xE:
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case 0xF:
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return sampleBank[(a&0x7FFFFF)^1];
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default:
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//printf("68K: Unknown read8 %06X\n", a);
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break;
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}
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return 0;
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}
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UINT16 CSoundBoard::Read16(UINT32 a)
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{
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switch ((a>>20)&0xF)
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{
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case 0x0: // SCSP RAM 1 (master): 000000-0FFFFF
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return *(UINT16 *) &ram1[a];
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case 0x1: // SCSP registers (master): 100000-10FFFF
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return SCSP_Master_r16(a);
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case 0x2: // SCSP RAM 2 (slave): 200000-2FFFFF
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return *(UINT16 *) &ram2[a&0x0FFFFF];
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case 0x3: // SCSP registers (slave): 300000-30FFFF
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return SCSP_Slave_r16(a);
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case 0x6: // Program ROM: 600000-67FFFF
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return *(UINT16 *) &soundROM[a&0x07FFFF];
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case 0x8: // Sample ROM bank: 800000-FFFFFF
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case 0x9:
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case 0xA:
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case 0xB:
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case 0xC:
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case 0xD:
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case 0xE:
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case 0xF:
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return *(UINT16 *) &sampleBank[a&0x7FFFFF];
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default:
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//printf("68K: Unknown read16 %06X\n", a);
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break;
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}
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return 0;
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}
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UINT32 CSoundBoard::Read32(UINT32 a)
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{
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UINT32 hi, lo;
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switch ((a>>20)&0xF)
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{
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case 0x0: // SCSP RAM 1 (master): 000000-0FFFFF
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hi = *(UINT16 *) &ram1[a];
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lo = *(UINT16 *) &ram1[a+2]; // TODO: clamp? Possible bounds hazard.
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return (hi<<16)|lo;
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case 0x1: // SCSP registers (master): 100000-10FFFF
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return SCSP_Master_r32(a);
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case 0x2: // SCSP RAM 2 (slave): 200000-2FFFFF
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hi = *(UINT16 *) &ram2[a&0x0FFFFF];
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lo = *(UINT16 *) &ram2[(a+2)&0x0FFFFF];
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return (hi<<16)|lo;
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case 0x3: // SCSP registers (slave): 300000-30FFFF
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return SCSP_Slave_r32(a);
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case 0x6: // Program ROM: 600000-67FFFF
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hi = *(UINT16 *) &soundROM[a&0x07FFFF];
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lo = *(UINT16 *) &soundROM[(a+2)&0x07FFFF];
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return (hi<<16)|lo;
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case 0x8: // Sample ROM bank: 800000-FFFFFF
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case 0x9:
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case 0xA:
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case 0xB:
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case 0xC:
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case 0xD:
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case 0xE:
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case 0xF:
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hi = *(UINT16 *) &sampleBank[a&0x7FFFFF];
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lo = *(UINT16 *) &sampleBank[(a+2)&0x7FFFFF];
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return (hi<<16)|lo;
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default:
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//printf("68K: Unknown read32 %06X\n", a);
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break;
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}
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return 0;
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}
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void CSoundBoard::Write8(unsigned int a,unsigned char d)
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{
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switch ((a>>20)&0xF)
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{
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case 0x0: // SCSP RAM 1 (master): 000000-0FFFFF
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ram1[a^1] = d;
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break;
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case 0x1: // SCSP registers (master): 100000-10FFFF
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SCSP_Master_w8(a,d);
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break;
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case 0x2: // SCSP RAM 2 (slave): 200000-2FFFFF
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ram2[(a&0x0FFFFF)^1] = d;
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break;
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case 0x3: // SCSP registers (slave): 300000-30FFFF
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SCSP_Slave_w8(a,d);
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break;
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default:
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if (a == 0x400001)
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{
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ctrlReg = d;
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UpdateROMBanks();
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}
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//else
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// printf("68K: Unknown write8 %06X=%02X\n", a, d);
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break;
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}
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}
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void CSoundBoard::Write16(unsigned int a,unsigned short d)
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{
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switch ((a>>20)&0xF)
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{
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case 0x0: // SCSP RAM 1 (master): 000000-0FFFFF
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*(UINT16 *) &ram1[a] = d;
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break;
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case 0x1: // SCSP registers (master): 100000-10FFFF
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SCSP_Master_w16(a,d);
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break;
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case 0x2: // SCSP RAM 2 (slave): 200000-2FFFFF
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*(UINT16 *) &ram2[a&0x0FFFFF] = d;
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break;
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case 0x3: // SCSP registers (slave): 300000-30FFFF
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SCSP_Slave_w16(a,d);
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break;
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default:
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//printf("68K: Unknown write16 %06X=%04X\n", a, d);
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break;
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}
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}
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void CSoundBoard::Write32(unsigned int a,unsigned int d)
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{
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switch ((a>>20)&0xF)
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{
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case 0x0: // SCSP RAM 1 (master): 000000-0FFFFF
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*(UINT16 *) &ram1[a] = (d>>16);
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*(UINT16 *) &ram1[a+2] = (d&0xFFFF);
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break;
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case 0x1: // SCSP registers (master): 100000-10FFFF
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SCSP_Master_w32(a,d);
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break;
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case 0x2: // SCSP RAM 2 (slave): 200000-2FFFFF
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*(UINT16 *) &ram2[a&0x0FFFFF] = (d>>16);
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*(UINT16 *) &ram2[(a+2)&0x0FFFFF] = (d&0xFFFF);
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break;
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case 0x3: // SCSP registers (slave): 300000-30FFFF
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SCSP_Slave_w32(a,d);
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break;
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default:
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//printf("68K: Unknown write32 %06X=%08X\n", a, d);
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break;
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}
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}
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/******************************************************************************
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SCSP 68K Callbacks
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The SCSP emulator drives the 68K via callbacks. These have to live outside of
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the CSoundBoard object for now, unfortunately.
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******************************************************************************/
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// Status of IRQ pins (IPL2-0) on 68K
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// TODO: can we get rid of this global variable altogether?
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static int irqLine = 0;
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// Interrupt acknowledge callback (TODO: don't need this, default behavior in M68K.cpp should be fine)
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int IRQAck(int irqLevel)
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{
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M68KSetIRQ(0);
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irqLine = 0;
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return M68K_IRQ_AUTOVECTOR;
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}
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// SCSP callback for generating IRQs
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void SCSP68KIRQCallback(int irqLevel)
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{
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/*
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* IRQ arbitration logic: only allow higher priority IRQs to be asserted or
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* 0 to clear pending IRQ.
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*/
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if ((irqLevel>irqLine) || (0==irqLevel))
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{
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irqLine = irqLevel;
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}
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M68KSetIRQ(irqLine);
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}
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// SCSP callback for running the 68K
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int SCSP68KRunCallback(int numCycles)
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{
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return M68KRun(numCycles) - numCycles;
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}
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/******************************************************************************
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Sound Board Interface
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******************************************************************************/
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void CSoundBoard::WriteMIDIPort(UINT8 data)
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{
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SCSP_MidiIn(data);
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if (NULL != DSB) // DSB receives all commands as well
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DSB->SendCommand(data);
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}
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#ifdef SUPERMODEL_LOG_AUDIO
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static INT16 ClampINT16(float x)
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{
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INT32 xi = (INT32)x;
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if (xi > INT16_MAX) {
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xi = INT16_MAX;
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}
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if (xi < INT16_MIN) {
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xi = INT16_MIN;
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}
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return (INT16)xi;
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}
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#endif
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bool CSoundBoard::RunFrame(void)
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{
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// Run sound board first to generate SCSP audio
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if (m_config["EmulateSound"].ValueAs<bool>())
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{
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M68KSetContext(&M68K);
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SCSP_Update();
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M68KGetContext(&M68K);
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}
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else
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{
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memset(audioFL, 0, LENGTH_CHANNEL_BUFFER);
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memset(audioFR, 0, LENGTH_CHANNEL_BUFFER);
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memset(audioRL, 0, LENGTH_CHANNEL_BUFFER);
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memset(audioRR, 0, LENGTH_CHANNEL_BUFFER);
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}
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// Compute sound volume as
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float soundVol = (float)std::max(0,std::min(200,m_config["SoundVolume"].ValueAs<int>()));
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soundVol = soundVol * (float)(1.0 / 100.0);
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// Apply sound volume setting to SCSP channels only
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for (int i = 0; i < NUM_SAMPLES_PER_FRAME; i++) {
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audioFL[i] *= soundVol;
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audioFR[i] *= soundVol;
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audioRL[i] *= soundVol;
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audioRR[i] *= soundVol;
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}
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// Run DSB and mix with existing audio, apply music volume
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if (NULL != DSB) {
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// Will need to mix with proper front, rear channels or both (game specific)
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bool mixDSBWithFront = true; // Everything to front channels for now
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// Case "both" not handled for now
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if (mixDSBWithFront)
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DSB->RunFrame(audioFL, audioFR);
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else
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DSB->RunFrame(audioRL, audioRR);
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}
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// Output the audio buffers
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bool bufferFull = OutputAudio(NUM_SAMPLES_PER_FRAME, audioFL, audioFR, audioRL, audioRR, m_config["FlipStereo"].ValueAs<bool>());
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#ifdef SUPERMODEL_LOG_AUDIO
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// Output to binary file
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INT16 s;
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for (int i = 0; i < NUM_SAMPLES_PER_FRAME; i++)
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{
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s = ClampINT16(audioFL[i]);
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fwrite(&s, sizeof(INT16), 1, soundFP); // left channel
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s = ClampINT16(audioFR[i]);
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fwrite(&s, sizeof(INT16), 1, soundFP); // right channel
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s = ClampINT16(audioRL[i]);
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fwrite(&s, sizeof(INT16), 1, soundFP); // left channel
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s = ClampINT16(audioRR[i]);
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fwrite(&s, sizeof(INT16), 1, soundFP); // right channel
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}
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#endif // SUPERMODEL_LOG_AUDIO
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return bufferFull;
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}
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void CSoundBoard::Reset(void)
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{
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// Even if SCSP emulation is disabled, we must reset to establish a valid 68K state
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memcpy(ram1, soundROM, 16); // copy 68K vector table
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ctrlReg = 0; // set default banks
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UpdateROMBanks();
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M68KSetContext(&M68K);
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M68KReset();
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//printf("SBrd PC=%06X\n", M68KGetPC());
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M68KGetContext(&M68K);
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if (NULL != DSB)
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DSB->Reset();
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DebugLog("Sound Board Reset\n");
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//printf("PC=%06X\n", M68KGetPC());
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//M68KSetContext(&M68K);
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//M68KGetContext(&M68K);
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//printf("PC=%06X\n", M68KGetPC());
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}
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void CSoundBoard::SaveState(CBlockFile *SaveState)
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{
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SaveState->NewBlock("Sound Board", __FILE__);
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SaveState->Write(ram1, 0x100000);
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SaveState->Write(ram2, 0x100000);
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SaveState->Write(&ctrlReg, sizeof(ctrlReg));
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// All other devices...
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M68KSetContext(&M68K);
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M68KSaveState(SaveState, "Sound Board 68K");
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SCSP_SaveState(SaveState);
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if (NULL != DSB)
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DSB->SaveState(SaveState);
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}
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void CSoundBoard::LoadState(CBlockFile *SaveState)
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{
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if (OKAY != SaveState->FindBlock("Sound Board"))
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{
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ErrorLog("Unable to load sound board state. Save state file is corrupt.");
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return;
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}
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SaveState->Read(ram1, 0x100000);
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SaveState->Read(ram2, 0x100000);
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SaveState->Read(&ctrlReg, sizeof(ctrlReg));
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UpdateROMBanks();
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// All other devices
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M68KSetContext(&M68K); // so we don't lose callback pointers when copying context back
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M68KLoadState(SaveState, "Sound Board 68K");
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M68KGetContext(&M68K);
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SCSP_LoadState(SaveState);
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if (NULL != DSB)
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DSB->LoadState(SaveState);
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}
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/******************************************************************************
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Configuration, Initialization, and Shutdown
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******************************************************************************/
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void CSoundBoard::AttachDSB(CDSB *DSBPtr)
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{
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DSB = DSBPtr;
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DebugLog("Sound Board connected to DSB\n");
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}
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bool CSoundBoard::Init(const UINT8 *soundROMPtr, const UINT8 *sampleROMPtr)
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{
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float memSizeMB = (float)MEMORY_POOL_SIZE/(float)0x100000;
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// Receive sound ROMs
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soundROM = soundROMPtr;
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sampleROM = sampleROMPtr;
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ctrlReg = 0;
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UpdateROMBanks();
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// Allocate all memory for RAM
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memoryPool = new(std::nothrow) UINT8[MEMORY_POOL_SIZE];
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if (NULL == memoryPool)
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return ErrorLog("Insufficient memory for sound board (needs %1.1f MB).", memSizeMB);
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memset(memoryPool, 0, MEMORY_POOL_SIZE);
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// Set up memory pointers
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ram1 = &memoryPool[OFFSET_RAM1];
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ram2 = &memoryPool[OFFSET_RAM2];
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audioFL = (float*)&memoryPool[OFFSET_AUDIO_FRONTLEFT];
|
|
audioFR = (float*)&memoryPool[OFFSET_AUDIO_FRONTRIGHT];
|
|
audioRL = (float*)&memoryPool[OFFSET_AUDIO_REARLEFT];
|
|
audioRR = (float*)&memoryPool[OFFSET_AUDIO_REARRIGHT];
|
|
|
|
// Initialize 68K core
|
|
M68KSetContext(&M68K);
|
|
M68KInit();
|
|
M68KAttachBus(this);
|
|
M68KSetIRQCallback(IRQAck);
|
|
M68KGetContext(&M68K);
|
|
|
|
// Initialize SCSPs
|
|
SCSP_SetBuffers(audioFL, audioFR, audioRL, audioRR, NUM_SAMPLES_PER_FRAME);
|
|
SCSP_SetCB(SCSP68KRunCallback, SCSP68KIRQCallback);
|
|
if (OKAY != SCSP_Init(m_config, 2))
|
|
return FAIL;
|
|
SCSP_SetRAM(0, ram1);
|
|
SCSP_SetRAM(1, ram2);
|
|
|
|
// Binary logging
|
|
#ifdef SUPERMODEL_LOG_AUDIO
|
|
soundFP = fopen("sound.bin","wb"); // delete existing file
|
|
fclose(soundFP);
|
|
soundFP = fopen("sound.bin","ab"); // append mode
|
|
#endif
|
|
|
|
return OKAY;
|
|
}
|
|
|
|
M68KCtx *CSoundBoard::GetM68K(void)
|
|
{
|
|
return &M68K;
|
|
}
|
|
|
|
CDSB *CSoundBoard::GetDSB(void)
|
|
{
|
|
return DSB;
|
|
}
|
|
|
|
CSoundBoard::CSoundBoard(const Util::Config::Node &config)
|
|
: m_config(config)
|
|
{
|
|
DSB = NULL;
|
|
memoryPool = NULL;
|
|
ram1 = NULL;
|
|
ram2 = NULL;
|
|
audioFL = NULL;
|
|
audioFR = NULL;
|
|
audioRL = NULL;
|
|
audioRR = NULL;
|
|
soundROM = NULL;
|
|
sampleROM = NULL;
|
|
|
|
DebugLog("Built Sound Board\n");
|
|
}
|
|
|
|
CSoundBoard::~CSoundBoard(void)
|
|
{
|
|
#ifdef SUPERMODEL_LOG_AUDIO
|
|
// close binary log file
|
|
fclose(soundFP);
|
|
#endif
|
|
|
|
SCSP_Deinit();
|
|
|
|
DSB = NULL;
|
|
|
|
if (memoryPool != NULL)
|
|
{
|
|
delete [] memoryPool;
|
|
memoryPool = NULL;
|
|
}
|
|
ram1 = NULL;
|
|
ram2 = NULL;
|
|
audioFL = NULL;
|
|
audioFR = NULL;
|
|
audioRL = NULL;
|
|
audioRR = NULL;
|
|
soundROM = NULL;
|
|
sampleROM = NULL;
|
|
|
|
DebugLog("Destroyed Sound Board\n");
|
|
}
|