mirror of
https://github.com/RetroDECK/Supermodel.git
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129 lines
3.2 KiB
C++
129 lines
3.2 KiB
C++
/**
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** Supermodel
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** A Sega Model 3 Arcade Emulator.
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** Copyright 2011-2020 Bart Trzynadlowski, Nik Henson, Ian Curtis,
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** Harry Tuttle, and Spindizzi
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**
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** This file is part of Supermodel.
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**
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** Supermodel is free software: you can redistribute it and/or modify it under
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** the terms of the GNU General Public License as published by the Free
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** Software Foundation, either version 3 of the License, or (at your option)
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** any later version.
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**
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** Supermodel is distributed in the hope that it will be useful, but WITHOUT
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** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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** more details.
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**
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** You should have received a copy of the GNU General Public License along
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** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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**/
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#ifndef INCLUDED_NETBOARD_H
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#define INCLUDED_NETBOARD_H
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#include "Types.h"
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#include "CPU/Bus.h"
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#include "CPU/68K/68K.h"
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#include "OSD/Thread.h"
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#include <memory>
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#include "INetBoard.h"
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#include "TCPSend.h"
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#include "TCPSendAsync.h"
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#include "TCPReceive.h"
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//#define NET_BUF_SIZE 32800 // 16384 not enough
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class CNetBoard : public IBus, public INetBoard
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{
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public:
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UINT8 Read8(UINT32 addr);
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UINT16 Read16(UINT32 addr);
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UINT32 Read32(UINT32 addr);
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void Write8(UINT32 addr, UINT8 data);
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void Write16(UINT32 addr, UINT16 data);
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void Write32(UINT32 addr, UINT32 data);
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void SaveState(CBlockFile *SaveState);
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void LoadState(CBlockFile *SaveState);
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void RunFrame(void);
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void Reset(void);
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// Returns a reference to the 68K CPU context
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M68KCtx *GetM68K(void);
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bool IsAttached(void);
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bool IsRunning(void);
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bool Init(UINT8 *netRAMPtr, UINT8 *netBufferPtr);
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void GetGame(const Game&);
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UINT8 ReadCommRAM8(unsigned addr);
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UINT16 ReadCommRAM16(unsigned addr);
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UINT32 ReadCommRAM32(unsigned addr);
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void WriteCommRAM8(unsigned addr, UINT8 data);
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void WriteCommRAM16(unsigned addr, UINT16 data);
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void WriteCommRAM32(unsigned addr, UINT32 data);
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UINT16 ReadIORegister(unsigned reg);
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void WriteIORegister(unsigned reg, UINT16 data);
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CNetBoard(const Util::Config::Node &config);
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~CNetBoard(void);
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private:
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// Config
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const Util::Config::Node &m_config;
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// 68K CPU
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M68KCtx M68K;
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// Sound board memory
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UINT8 *netRAM; // 64Kb RAM (passed in from parent object)
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UINT8 *netBuffer; // 128kb (passed in from parent object)
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UINT8 *memoryPool; // single allocated region for all net board RAM
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UINT8 *CommRAM;
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UINT8 *ioreg;
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UINT8 *ctrlrw;
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UINT8 *Buffer;
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UINT8 *RAM;
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UINT8 *ct;
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bool m_attached; // True if net board is attached
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UINT16 commbank;
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UINT16 recv_offset;
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UINT16 recv_size;
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UINT16 send_offset;
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UINT16 send_size;
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UINT8 slot;
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// netsock
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UINT16 port_in = 0;
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UINT16 port_out = 0;
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std::string addr_out;
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std::unique_ptr<TCPSend> nets;
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std::unique_ptr<TCPReceive> netr;
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//game info
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Game Gameinfo;
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// only for some tests
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UINT8 *bank;
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UINT8 *bank2;
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UINT8 test_irq;
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std::thread interrupt5;
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bool int5;
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};
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void Net_SetCB(int(*Run68k)(int cycles), void(*Int68k)(int irq));
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#endif // INCLUDED_NETBOARD_H
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