mirror of
https://github.com/RetroDECK/Supermodel.git
synced 2024-11-24 22:55:40 +00:00
46bc52bb12
- Wrapped rows that exceed 80 columns in Supermodel.ini. - Added some member and function comments to a few header files. - Changed version string to 0.2a-RC2 in anticipation of sending another release candidate build to testers. - Added GAME_INPUT_RALLY flag to dirtdvlsa, eca, and ecax. - Configuration dialog no longer refers to Sega Rally 2 and Dirt Devils; instead, "Miscellaneous Driving Game Buttons" - More additions to README.txt.
127 lines
3.3 KiB
C++
127 lines
3.3 KiB
C++
/**
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** Supermodel
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** A Sega Model 3 Arcade Emulator.
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** Copyright 2011 Bart Trzynadlowski, Nik Henson
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**
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** This file is part of Supermodel.
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**
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** Supermodel is free software: you can redistribute it and/or modify it under
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** the terms of the GNU General Public License as published by the Free
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** Software Foundation, either version 3 of the License, or (at your option)
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** any later version.
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**
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** Supermodel is distributed in the hope that it will be useful, but WITHOUT
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** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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** more details.
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**
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** You should have received a copy of the GNU General Public License along
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** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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**/
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/*
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* IRQ.cpp
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*
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* Model 3 IRQ controller. Implementation of the CIRQ class.
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*
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* To-Do List:
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* -----------
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* - When a proper OO CPU core is added, the CPU object should be hooked to the
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* IRQ controller to assert/deassert the PowerPC IRQ line. Right now, we just
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* call the PPC core directly, which should not happen in proper OO code.
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*/
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#include "Supermodel.h"
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/******************************************************************************
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Save States
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******************************************************************************/
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void CIRQ::SaveState(CBlockFile *SaveState)
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{
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SaveState->NewBlock("IRQ", __FILE__);
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SaveState->Write(&irqEnable, sizeof(irqEnable));
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SaveState->Write(&irqState, sizeof(irqState));
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}
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void CIRQ::LoadState(CBlockFile *SaveState)
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{
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if (OKAY != SaveState->FindBlock("IRQ"))
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{
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ErrorLog("Unable to load IRQ controller state. Save state file is corrupt.");
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return;
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}
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SaveState->Read(&irqEnable, sizeof(irqEnable));
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SaveState->Read(&irqState, sizeof(irqState));
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}
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/******************************************************************************
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Emulation Functions
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******************************************************************************/
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void CIRQ::Assert(unsigned irqBits)
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{
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irqState |= irqBits;
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if ((irqState&irqEnable)) // low 8 bits are maskable interrupts
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//ppc_set_irq_line(0);
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ppc_set_irq_line(1);
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if ((irqState&(~0xFF))) // any non-maskable interrupts pending?
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//ppc_set_irq_line(0);
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ppc_set_irq_line(1);
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}
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//TO-DO: CPU needs to have deassert logic!
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void CIRQ::Deassert(unsigned irqBits)
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{
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irqState &= ~irqBits;
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}
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void CIRQ::WriteIRQEnable(UINT8 data)
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{
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irqEnable = (unsigned) data;
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}
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UINT8 CIRQ::ReadIRQEnable(void)
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{
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return (UINT8) (irqEnable&0xFF);
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}
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UINT8 CIRQ::ReadIRQState(void)
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{
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return (UINT8) (irqState&0xFF);
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}
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void CIRQ::Reset(void)
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{
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irqEnable = 0; // disable all
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irqState = 0; // no IRQs pending
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}
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/******************************************************************************
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Configuration, Initialization, and Shutdown
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******************************************************************************/
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void CIRQ::Init(void)
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{
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// this function really only exists for consistency with other device classes
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}
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CIRQ::CIRQ(void)
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{
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DebugLog("Built IRQ controller\n");
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}
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/*
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* CIRQ::~CIRQ(void):
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*
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* Destructor.
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*/
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CIRQ::~CIRQ(void)
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{
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DebugLog("Destroyed IRQ controller\n");
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}
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