Supermodel/Src/Sound
Ian Curtis 816d541b98 Various SCSP improvements and code cleanup:
- Ported MAME's implementation
- Corrected FM sound for songs in VF3 that use it 
- Music tempo now closer to real hardware thanks to emulating two SCSP chips.
- Add LegacySoundDSP config option for games with SCSP DSP glitches (ex. engine noises in Sega Rally 2, and loud garbage on Bahn's stage in Fighting Vipers 2)
- Renamed SysFPS to "SoundClock" (since raising this appears to adjust the sound frequency).

(Submitted by Paul Prosser)
2020-08-22 20:41:47 +00:00
..
MPEG Fix possible negative pointer arithmetic which was causing the music to wrap around. 2019-02-22 01:00:41 +00:00
SCSP.cpp Various SCSP improvements and code cleanup: 2020-08-22 20:41:47 +00:00
SCSP.h Various SCSP improvements and code cleanup: 2020-08-22 20:41:47 +00:00
SCSPDSP.cpp Various SCSP improvements and code cleanup: 2020-08-22 20:41:47 +00:00
SCSPDSP.h Various SCSP improvements and code cleanup: 2020-08-22 20:41:47 +00:00
SCSPLFO.cpp Various SCSP improvements and code cleanup: 2020-08-22 20:41:47 +00:00