mirror of
https://github.com/RetroDECK/Supermodel.git
synced 2024-11-22 22:05:38 +00:00
d200dff89e
- Changed gear shifting behavior: neutral gear has its own button now. - Removed SUPERMODEL_SOUND. - DirectInput is the default input system for Windows now. - Multi-threading is on by default, replaced -multi-threaded w/ -no-threads. - Made crosshairs larger and more visible. - Added Nik to co-author list and began updating file copyright notices. - Fixed Virtua Striker 2 input names (player 2 inputs end with the number 2 instead of 1). - Added documentation to a Docs/ subdirectory. - Exported all default input configurations to Supermodel.ini and added that to the repository. Internally, Supermodel initializes all controls to "NONE" now.
112 lines
3 KiB
C++
112 lines
3 KiB
C++
/**
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** Supermodel
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** A Sega Model 3 Arcade Emulator.
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** Copyright 2011 Bart Trzynadlowski, Nik Henson
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**
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** This file is part of Supermodel.
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**
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** Supermodel is free software: you can redistribute it and/or modify it under
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** the terms of the GNU General Public License as published by the Free
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** Software Foundation, either version 3 of the License, or (at your option)
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** any later version.
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**
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** Supermodel is distributed in the hope that it will be useful, but WITHOUT
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** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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** more details.
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**
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** You should have received a copy of the GNU General Public License along
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** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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**/
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/*
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* InputSource.h
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*
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* Header file for CInputSource.
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*/
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#ifndef INCLUDED_INPUTSOURCE_H
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#define INCLUDED_INPUTSOURCE_H
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#include <string>
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using namespace std;
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class CInputSystem;
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struct ForceFeedbackCmd;
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/*
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* Enumeration to represent different types of sources.
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*/
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enum ESourceType
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{
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SourceInvalid = -1,
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SourceEmpty = 0,
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SourceSwitch = 1,
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SourceHalfAxis = 2,
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SourceFullAxis = 3
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};
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/*
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* Provides values to inputs, either in the form of a bool for switch inputs or an int value within a given range for analog/axis inputs.
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*/
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class CInputSource
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{
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protected:
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unsigned m_acquired;
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CInputSource(ESourceType sourceType);
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public:
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/*
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* The type of this source.
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*/
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const ESourceType type;
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virtual void Acquire();
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virtual void Release();
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//
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// Static helper methods
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//
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/*
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* Clamps the given value to between the min and max values.
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*/
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static int Clamp(int val, int minVal, int maxVal);
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/*
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* Scales the given value, that falls within the stated 'from' range, to be between the given 'to' range.
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*/
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static int Scale(int val, int fromMinVal, int fromMaxVal, int toMinVal, int toMaxVal);
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/*
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* Scales the given value, that falls within the stated 'from' range, to be between the given 'to' range.
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* The off values are supplied to avoid rounding errors and ensure that the scaled value has the correct off value when required.
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*/
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static int Scale(int val, int fromMinVal, int fromOffVal, int fromMaxVal, int toMinVal, int toOffVal, int toMaxVal);
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/*
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* Returns true if the source is active (taken from GetValueAsSwitch).
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*/
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bool IsActive();
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/*
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* Reads a boolean value for a switch input.
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* Returns true if the value was set.
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*/
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virtual bool GetValueAsSwitch(bool &val) = 0;
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/*
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* Reads an int value for an analog/axis input, guaranteeing that the value falls within the given range and has the correct off value when required.
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* Returns true if the value was set.
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*/
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virtual bool GetValueAsAnalog(int &val, int minVal, int offVal, int maxVal) = 0;
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/*
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* Sends a force feedback command to the input source.
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*/
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virtual bool SendForceFeedbackCmd(ForceFeedbackCmd ffCmd);
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};
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#endif // INCLUDED_INPUTSOURCE_H
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