Supermodel/Src
2016-05-30 19:18:11 +00:00
..
CPU Created IEmulator interface, renamed CBus to IBus and CPCIDevice to IPCIDevice. Frames now rendered when emulator paused. 2016-04-10 03:42:41 +00:00
Debugger Debugger compilation fixed: CBus -> IBus 2016-04-11 03:39:19 +00:00
Graphics Legacy engine: fixed texture offsets (VON2 was broken by last commit). Texture coordinates are wrapped within the bank first and then the bank can be swapped. This also allows the full range of texture coordinate bits to be used as specified in the Pro-1000 SDK. 2016-05-30 19:18:11 +00:00
Inputs Hooked up Sega Bass Fishing / Get Bass controls 2016-05-26 04:13:22 +00:00
Model3 remove bad rom patches 2016-05-26 16:21:42 +00:00
OSD Stencil layered polys, fixes shadow z fighting in some of the games. Other games maybe using stipple alpha (yuck), not sure yet. 2016-05-27 19:30:40 +00:00
Pkgs Fixing import mistake: moving source code to trunk/Src. 2011-04-24 01:19:40 +00:00
Sound Added front/rear speaker balance (actually the master/slave SCSP balance). Balance setting is stored in CSoundBoardConfig and can be set on the command line (-balance) or config file (Balance). Valid range is 100 (front speaker volume doubled, rear muted) to -100. The default is 0, both sets at full volume. Balance is applied in the SCSP core before overall sound and music volume settings. 2012-02-09 07:58:07 +00:00
Util fix compilation 2016-05-03 18:38:06 +00:00
BlockFile.cpp Whitespace, cstdint types 2016-04-02 21:32:28 +00:00
BlockFile.h Whitespace, cstdint types 2016-04-02 21:32:28 +00:00
Config.cpp Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00
Config.h CRender3D -> CLegacy3D 2016-03-21 23:22:26 +00:00
Games.cpp Hooked up Sega Bass Fishing / Get Bass controls 2016-05-26 04:13:22 +00:00
Games.h Hooked up Sega Bass Fishing / Get Bass controls 2016-05-26 04:13:22 +00:00
INIFile.cpp Update project to vs 2013. Clean compile warnings 2016-03-22 12:30:23 +00:00
INIFile.h Committing various small updates that have been hanging around in my source tree for a while now: 2012-07-15 21:04:46 +00:00
ROMLoad.cpp Added encryption keys, converted to cstdint types, fixed whitespace 2016-04-02 21:33:33 +00:00
ROMLoad.h Added encryption keys, converted to cstdint types, fixed whitespace 2016-04-02 21:33:33 +00:00
Supermodel.h Update Supermodel.h with graphics path and moved version string to separate header file 2016-03-21 23:20:32 +00:00
Version.h Update Supermodel.h with graphics path and moved version string to separate header file 2016-03-21 23:20:32 +00:00